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Game development summer studies 4 (10 cr)

Code: TT00CG33-3003

General information


Enrollment
22.03.2025 - 18.05.2025
Registration for the implementation has ended.
Timing
27.05.2025 - 15.08.2025
Implementation is running.
Number of ECTS credits allocated
10 cr
Local portion
10 cr
Mode of delivery
Contact learning
Teaching languages
Finnish
Seats
0 - 200
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Johanna Niskanen
Marika Mustalahti
Course
TT00CG33

Realization has 5 reservations. Total duration of reservations is 23 h 0 min.

Time Topic Location
Mon 26.05.2025 time 13:00 - 16:00
(3 h 0 min)
Only for international students! Summer School - Onsite Orientation
TA11L115 DML TA11L115 DML
Tue 27.05.2025 time 10:00 - 14:00
(4 h 0 min)
Summer School - Kick-off
TA11L156-aud TA11L156-aud
Fri 06.06.2025 time 10:00 - 15:00
(5 h 0 min)
Summer School - Presentations
TA11L156-aud TA11L156-aud
Wed 11.06.2025 time 09:00 - 15:00
(6 h 0 min)
Summer School - Guest Lecturers
TA11L156-aud TA11L156-aud
Fri 08.08.2025 time 10:00 - 15:00
(5 h 0 min)
Summer School - Final Presentations
TA11L156-aud TA11L156-aud
Changes to reservations may be possible.

Objective

Students create in teams or independently portfolio pieces or complete a game.

Content

Creation of a game according to a previously approved project plan or creation of polished portfolio piece.
The game is published in some publishing platform or the development team participates in a game development competition during the same year.

Location and time

27.5.2024-15.8.2024
Kajaani University of Applied Sciences, Kajaani campus.

Teaching methods

During the summer students must complete either 5, 10, or 15 credits. Courses are chosen from Game Development Summer Studies 1, 2, 3 and 4 as a package regarding the wanted credits amount.

Students can choose from 3 different tracks to compile the desired credit amounts. The tracks are:
- Published Game
- Game Development Competition
- Rapid Development

The work happens in campus. There are coaches available for mentoring and help, but there is no teaching. Independency and proactivity is required as well as basic knowledge on programming, graphics, design and/or production. Course language is primarily English.

Exam schedules

No exams, course has other deliverables.

Content scheduling

1 credit is equal to 27 hours of work.
The chosen credit amount is completed during the course.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes. Project stays in time.
The documentation of the project is excellent.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, good (3)

All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes.
The documentation of the project is good.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, satisfactory (1)

All the assignments are returned.
The documentation of the project is done, but is lacking.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, approved/failed

The course is failed if no assignments are not returned.
The amount of working hours does not correspond the credits.

Assessment methods and criteria

The student completes the required work hours and returns all required assignments on time with acceptable quality in relation to the number of credits.
In the team variations, the evaluations is also influenced by self- and peer reviews.

Prerequisites

Student has enough knowledge and skills to work as a producer, a designer, a programmer or an artist in a project independently or in a team.

Objective

Students create in teams or independently portfolio pieces or complete a game.

Accomplishment methods

Independently or in project groups

Content

Creation of a game according to a previously approved project plan or creation of polished portfolio piece.
The game is published in some publishing platform or the development team participates in a game development competition during the same year.

Qualifications

Student has enough knowledge and skills to work as a producer, a designer, a programmer or an artist in a project independently or in a team.

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