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Self-development and Coaching (5cr)

Code: EU00CE52-3004

General information


Enrollment
01.01.2025 - 31.12.2025
Registration for the implementation has begun.
Timing
01.01.2025 - 31.12.2025
Implementation is running.
Number of ECTS credits allocated
5 cr
Teaching languages
English
Teachers
Janus Pitkänen
Course
EU00CE52

Unfortunately, no reservations were found for the realization Self-development and Coaching EU00CE52-3004. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Evaluation scale

0 - 5

Objective

In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.

Execution methods

To ensure the continued development of both knowledge and skills, the course is structured into theoretical introductions, a discussion of applicability and tasks for the students to turn the theory into practice.

Content

General Definitions
Mindset
Motivation
Coaching
Competency Development

Location and time

Fully independent course. Student can complete the course and assignments at their own pace.

Materials

Videos, assignments and quizzes.

Teaching methods

Independent course on moodle. In the course, participants will understand how to adapt Esports as a tool for personal development, in addition to the importance of coaching for personal and team growth. The above will be accomplished through both, theoretical, and practical frameworks.

Exam schedules

On going quizzes work as small exams. All the quizzes need to be completed to get the grade from the course. Quizzes can be taken and retaken at any given time.

Assessment criteria, satisfactory (1)

• ability to identify the main/individual concepts learned in the course
• ability to work in an appropriate manner, though some uncertainty may be evident in the work
• ability to work appropriately under more guidance and supervision in different learning and operating environments of Esports

Assessment criteria, good (3)

• demonstrate ability to systematically use the concepts learned in this course
• able to name, describe and give reasons for basic knowledge of the concepts learned in this course
• ability to select appropriate practices based on acquired knowledge and instructions
• ability to apply techniques and concepts learned under minimal guidance

Assessment criteria, excellent (5)

• demonstrates ability to analyze, compare, combine, and select information and present alternative practices
• demonstrate ability to analyze, reflect upon and critically assess competence and practices of the professional field using acquired knowledge
• demonstrate ability to work independently, responsibly, with initiative and flexibly in an Esports learning and operational environment

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