Add-ons and Scripting (5 op)
Toteutuksen tunnus: TB00CV11-3001
Toteutuksen perustiedot
- Ilmoittautumisaika
-
15.02.2025 - 16.03.2025
Ilmoittautuminen toteutukselle on päättynyt.
- Ajoitus
-
17.03.2025 - 30.11.2025
Toteutus on käynnissä.
- Opintopistemäärä
- 5 op
- Lähiosuus
- 0 op
- Virtuaaliosuus
- 5 op
- Toteutustapa
- Etäopetus
- Opetuskielet
- englanti
- Paikat
- 0 - 30
- Opettajat
- Joni Mustakangas
- Tommi Helin
- Juho Taipaleenmäki
- Ajoitusryhmät
- kamk 1 (Koko: 30 . Avoin AMK : 30.)
- Pienryhmät
- kamk 1
- Opintojakso
- TB00CV11
Arviointiasteikko
0 - 5
Sisällön jaksotus
The course consists of online lectures that are common to the entire group.
You can do this course on your own phase, but final assignment needs to be submitted to the 30.11.2025
Tavoitteet
This course aims to equip students with the knowledge and skills to create add-ons and scripts for graphical content creation software and enhance their ability to develop, maintain, and optimize game art pipelines. For their final work, students will create a script, tool, or add-on of their choosing.
Toteutustavat
Online studes within the given schedule.
Sisältö
Introduction to add-ons and scripting
Overview of 3D modelling software such as Blender, Maya, 3DS Max
Introduction to scripting languages such as but not limited to Python, MEL, MaxScript, Bash, and Batch processing.
Creating Simple add-ons
Automating repetitive tasks
Debugging and troubleshooting scripts
Aika ja paikka
17.3 - 30.11.2025, Location online at https://reppu.kamk.fi/ and live help in Discord.
Oppimateriaalit
Learning materials available at Reppu.
Opetusmenetelmät
The course consists of online lectures that involve independent learning assignments in Reppu.
With the help of the learning assignments, you will practice mastering and understanding the key contents of the course.
In addition, the course includes the return of source code of your project and a video presentation of the work done.
Opiskelijan ajankäyttö ja kuormitus
The course requires approximately 135 hours of student work.
Lectures account for 25 hours. The remaining 110 hours of work are related to the project work to be evaluated as well as following course material and doing research for the final project.
These amounts are indicative and the final workload is determined by the time spent by the student.
Esitietovaatimukset
Basic understating of 3D modelling
Familiarity with graphical creation software
Basic programming knowledge
Lisätiedot
This course is part of the EU co-funded PELIKAN project Technical Artist diploma education. Therefore we require you to fill in the ESF personal data form in the EURA system. After registration you will receive instructions on how to do this.
You can complete a single course or, if you complete 15 or 30 credits, you will receive a diploma in December 2025.