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Basics of Exergaming (3cr)

Code: AS00CE94-3004

General information


Enrollment
31.12.2025 - 26.01.2026
Registration for the implementation has ended.
Timing
09.01.2026 - 28.05.2026
Implementation is running.
Number of ECTS credits allocated
3 cr
Unit
Sote
Teaching languages
English
Degree programmes
Bachelor’s Degree in Sports Coaching and Business Management
Teachers
Kirsi Huotari
Groups
ASC25S
ASC25S
ASX25S
Exchange Students / Sports
Course
AS00CE94

Realization has 8 reservations. Total duration of reservations is 14 h 30 min.

Time Topic Location
Tue 27.01.2026 time 12:45 - 14:15
(1 h 30 min)
Basics of Exergaming AS00CE94-3004
TA21L143 TA21L143
Tue 03.02.2026 time 12:45 - 14:15
(1 h 30 min)
Basics of Exergaming AS00CE94-3004
TA21L143 TA21L143
Thu 12.02.2026 time 12:15 - 13:45
(1 h 30 min)
Basics of Exergaming AS00CE94-3004
TA21L142 TA21L142
Tue 17.02.2026 time 12:45 - 14:15
(1 h 30 min)
Basics of Exergaming AS00CE94-3004
TA21L143 TA21L143
TA21L117 Älysali TA21L117 Älysali
Tue 24.02.2026 time 12:45 - 14:15
(1 h 30 min)
Basics of Exergaming AS00CE94-3004
TA21L143 TA21L143
Tue 10.03.2026 time 12:45 - 14:15
(1 h 30 min)
Basics of Exergaming AS00CE94-3004
TA21L143 TA21L143
Tue 17.03.2026 time 12:45 - 14:15
(1 h 30 min)
Basics of Exergaming AS00CE94-3004
TA21L143 TA21L143
Fri 20.03.2026 time 12:00 - 16:00
(4 h 0 min)
Basics of Exergaming AS00CE94-3004
Changes to reservations may be possible.

Evaluation scale

0 - 5

Content scheduling

Implemented over one semester.

Objective

Student gets familiar with the concept of Exergaming and physically active games. The course provides fundamental understanding of the phenomenon and gives also deeper overview to the gaming field. Integration to physical activity ( Health enhancing), physiological outcomes and game entertainment will also be part of the learning process.

Execution methods

Course is carried out and can be passed only in face to face lectures.

Accomplishment methods

Active participating in lectures 80 %

Content

Definition of exergaming
Theoretical background of exergaming
Game analysis, EERS scale

Location and time

According to the group's implementation schedule, see the timetable.

Materials

Announced in Reppu alongside the course.

Teaching methods

The course consists of contact teaching and independent learning assignments, which can be found in Reppu alongside the course. Through the learning assignments, you will practice mastering and understanding the key contents of the course.

Employer connections

The student can, if desired, organize an Exergaming event in collaboration with working life.

Exam schedules

Announced in Reppu alongside the course.

Student workload

The course requires approximately 81 hours of student work. This is an estimate and the final workload will depend on the amount of time the student spends on the tasks.

Assessment criteria, satisfactory (1)

Knowledge:
Ability to identify the main/individual concepts of exergaming and applies basic analysis using the concepts and theories of exergaming; ability to name and describe the concept.

Skills:
Demonstrates ability to work in an appropriate manner with more guidance and supervision, though some uncertainty may be evident in the work; shows basic ability to use the techniques and models of the professional field in basic application

Attitudes:
Demonstrates professional conduct in communication, updates, interactions within the team and with supervisor according to professional ethical principles; team work with peers is largely satisfactory

Assessment criteria, good (3)

Knowledge:
Demonstrate ability to systematically use the concepts of exergaming with ability to name, describe and give reasons for basic knowledge of the theories and concepts of exergaming

Skills:
Demonstrates ability to select appropriate practices based on acquired knowledge and instructions and ability to work independently and responsibly completing different tasks in all learning and operational environments; demonstrates ability to apply techniques and concepts learned under minimal guidance in a reasonable manner to problem solving

Attitudes:
Works smoothly and professionally as a team to achieve common goals of the group according to ethical principles; demonstrates good team work and output

Assessment criteria, excellent (5)

Knowledge:
Demonstrates ability to use and apply the concepts and theoretical framework of exergaming

Skills:
Demonstrates ability to critically analyze, compare, combine and select information and present alternative practices using the acquired knowledge; demonstrate ability to work independently, responsibly, with initiative and flexibly in all learning and operational environments; demonstrate creative but realistic and pragmatic approach to problem solving

Attitudes:
Work smoothly and professionally as a team to achieve common goals of the group by applying critical professional ethical principles; contributes excellent team work and output

Further information

1. Exergaming Orient and map (pass/fail)
2. Learning Test (pass/fail)
3. Research Article (pass/fail)
4. Company Presentation (pass/fail)
5. Exergaming Experience Rating System EERS (pass/fail)
6. Testing exergames (pass/fail)
7. Exergaming Event (1-5/fail)
8. Course Feedback

The main focus of the course grade is on the Exergaming event assignment, but all other assignments can have a positive or negative impact on the grade.

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