Esports Projects 2 (5 cr)
Code: LB00CB48-3001
General information
Enrollment
02.12.2024 - 31.12.2024
Timing
01.01.2025 - 31.07.2025
Number of ECTS credits allocated
0 - 5
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Degree programmes
- Bachelor's Degree in Esports Business
Teachers
- Janus Pitkänen
Groups
-
LBE22SLBE22S
Objective
The student is able to plan, execute and report on a project related to electronic sports and the surrounding business field. The student knows how to use proper project documentation in their project. The aim is to keep the project within the planned schedule and workload.
Content
The student plans, organizes and reports on a project. In addition to the project work, the student will complete and return the required project documentation. The project documentation includes the project plan, time tracker (hours diary) and the final project report. The student can also hold a short presentation on their project. Recommended scope of the project is about 125 hours of the students work, or 250 hours of the students work if completed simultaneously with Esports Projects 1.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
-
Assessment criteria, good (3)
-
Assessment criteria, satisfactory (1)
-
Assessment criteria, approved/failed
The student has demonstrated their ability to work in projects and was able to deliver the required project documentation. The course is completed when the student's project has ended and the amount of work hours matches the time reserved for the project course (about 125 hours).
Prerequisites
Basics of Project Management or a comparable course. This course is available if Esports Projects 1 has been completed or will be completed with a bigger project.
Further information
Before starting the course and the project, a guidance talk must be held with the supervising teacher. The course is a continuation of Esports Projects 1.