Esports Industry and Stakeholders (5cr)
Code: LB00CD19-3005
General information
- Enrollment
- 30.12.2025 - 26.01.2026
- Registration for introductions has not started yet.
- Timing
- 01.01.2026 - 31.05.2026
- The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Unit
- Business
- Teaching languages
- English
- Degree programmes
- Bachelor's Degree in Esports Business
Realization has 20 reservations. Total duration of reservations is 48 h 45 min.
| Time | Topic | Location |
|---|---|---|
|
Thu 15.01.2026 time 12:15 - 14:15 (2 h 0 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Mon 19.01.2026 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Wed 28.01.2026 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Thu 05.02.2026 time 12:45 - 15:00 (2 h 15 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Wed 11.02.2026 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Thu 19.02.2026 time 12:45 - 15:15 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Fri 27.02.2026 time 12:45 - 15:15 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Tue 17.03.2026 time 12:45 - 15:00 (2 h 15 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Tue 24.03.2026 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Thu 02.04.2026 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Tue 07.04.2026 time 12:45 - 15:00 (2 h 15 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Tue 14.04.2026 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Fri 17.04.2026 time 12:45 - 15:15 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Wed 22.04.2026 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Tue 28.04.2026 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Tue 05.05.2026 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Mon 11.05.2026 time 12:45 - 15:15 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Wed 13.05.2026 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Mon 18.05.2026 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
|
Tue 19.05.2026 time 09:15 - 11:45 (2 h 30 min) |
Esports Industry and Stakeholders LB00CD19-3005 |
TA12L118 e-sport
TA12L118 e-sport
|
Evaluation scale
0 - 5
Objective
Student is able to understand the big picture of esports and the business around it. Understanding functions and motives of doing business behind esports stakeholders. Students gain the ability to make decisions in situations that are not always win-win and to be able to professionally justify those decisions. Enhancing the ability to make an educated guess or foresee possible scenarios and the possible consequences of made decisions.
Content
Esports stakeholders and their role in the industry
Coopetition, Co-destiny and Convergence
Problem solving in different scenarios
Assessment criteria, approved/failed
Student is able to create scientifically based material that can be used in teaching. Student is able to implement different kind of learning tasks within the created content. Student is able to give arguments based on the created material and highlight the importance of the subject.