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Esports Industry and Stakeholders (5 cr)

Code: LB00CD19-3005

General information


Enrollment
02.12.2025 - 31.12.2025
Registration for introductions has not started yet.
Timing
01.01.2026 - 31.05.2026
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Business
Teaching languages
English
Degree programmes
Bachelor's Degree in Esports Business
Teachers
Janus Pitkänen
Groups
LBE25S
LBE25S
Course
LB00CD19
No reservations found for realization LB00CD19-3005!

Objective

Student is able to understand the big picture of esports and the business around it. Understanding functions and motives of doing business behind esports stakeholders. Students gain the ability to make decisions in situations that are not always win-win and to be able to professionally justify those decisions. Enhancing the ability to make an educated guess or foresee possible scenarios and the possible consequences of made decisions.

Content

Esports stakeholders and their role in the industry
Coopetition, Co-destiny and Convergence
Problem solving in different scenarios

Evaluation scale

0 - 5

Assessment criteria, approved/failed

Student is able to create scientifically based material that can be used in teaching. Student is able to implement different kind of learning tasks within the created content. Student is able to give arguments based on the created material and highlight the importance of the subject.

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