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Esports Industry and Stakeholders (5 op)

Toteutuksen tunnus: LB00CD19-3005

Toteutuksen perustiedot


Ilmoittautumisaika
02.12.2025 - 31.12.2025
Ilmoittautuminen toteutukselle ei ole vielä alkanut.
Ajoitus
01.01.2026 - 31.05.2026
Toteutus ei ole vielä alkanut.
Opintopistemäärä
5 op
Lähiosuus
5 op
Toteutustapa
Lähiopetus
Yksikkö
Business
Opetuskielet
englanti
Koulutus
Bachelor's Degree in Esports Business
Opettajat
Janus Pitkänen
Ryhmät
LBE25S
LBE25S
Opintojakso
LB00CD19
Toteutukselle LB00CD19-3005 ei löytynyt varauksia!

Tavoitteet

Student is able to understand the big picture of esports and the business around it. Understanding functions and motives of doing business behind esports stakeholders. Students gain the ability to make decisions in situations that are not always win-win and to be able to professionally justify those decisions. Enhancing the ability to make an educated guess or foresee possible scenarios and the possible consequences of made decisions.

Sisältö

Esports stakeholders and their role in the industry
Coopetition, Co-destiny and Convergence
Problem solving in different scenarios

Arviointiasteikko

0 - 5

Arviointikriteeri, hyväksytty/hylätty

Student is able to create scientifically based material that can be used in teaching. Student is able to implement different kind of learning tasks within the created content. Student is able to give arguments based on the created material and highlight the importance of the subject.

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