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Modern software development (5 cr)

Code: TT00CC52-3009

General information


Enrollment
02.07.2026 - 31.07.2026
Registration for introductions has not started yet.
Timing
01.08.2026 - 31.12.2026
The implementation has not yet started.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Blended learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Jaakko Vanhala
Groups
TTM26SAI
TTM26SAI
Course
TT00CC52
No reservations found for realization TT00CC52-3009!

Evaluation scale

0 - 5

Objective

Students will understand the different stages of software projects from specifications to testing. They will be able to use the required software and tools that are typically needed in agile project work.

Execution methods

Lähiopetus: luennot ja harjoituskerrat

Accomplishment methods

Lectures
Assignments
Project work
Learning diary

Content

- Agile software development
- Requirement specifications and testing
- The aim and basic principles of version management
- Version management software
- Project version management and making modular versions
- Project change management
- Unit testing and test automation
- Time tracking
- Documentation and learning diaries in Markdown language
- UML: Class, Use Case and Activity diagrams
- Docker containers

Location and time

Teams-opetus kerran viikossa iltaisin 17-20 kahdeksan viikon ajan.

Assessment criteria, satisfactory (1)

The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate software and tools for version management.

Assessment criteria, good (3)

The students are able to select ways of working suitable for a game project based on acquired information and guidelines.
They are proficient in version management.
They work independently and responsibly in different tasks according to given instructions.

Assessment criteria, excellent (5)

The students are able to apply their skills independently and use a variety of information to solve problems. They understand the various stages of a software and game project and can apply this knowledge in practice. The students are proficient in the use of version management. The student is able to model a system with UML Use Case and Activity diagrams.

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