Introduction to Game Engine Programming (3cr)
Code: TTAE008-3013
General information
- Enrollment
- 02.07.2026 - 31.07.2026
- Registration for introductions has not started yet.
- Timing
- 01.08.2026 - 25.10.2026
- The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Unfortunately, no reservations were found for the realization Introduction to Game Engine Programming TTAE008-3013. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
0 - 5
Objective
Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.
Content
Game engine types
Game engine architectures
Getting to know game engines by programming
Assessment criteria, satisfactory (1)
The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.
Assessment criteria, good (3)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.
Assessment criteria, excellent (5)
The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.
Qualifications
C++ Programming