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Introduction to Game Engine Programming (3 cr)

Code: TTAE008-3013

General information


Enrollment
02.07.2026 - 31.07.2026
Registration for introductions has not started yet.
Timing
01.08.2026 - 25.10.2026
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Blended learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Mikko Romppainen
Groups
TTV25SP
TTV25SP
Course
TTAE008
No reservations found for realization TTAE008-3013!

Evaluation scale

0 - 5

Objective

Students will be conversant with different game and intermediate layer engines and architectures. They will be able to use one or several game engines to create a simple game application.

Content

Game engine types
Game engine architectures
Getting to know game engines by programming

Assessment criteria, satisfactory (1)

The students understand various types and architectures of game and intermediate layer engines. They are able to use one game engine for creating a simple game application under supervision.

Assessment criteria, good (3)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating a simple game application independently.

Assessment criteria, excellent (5)

The students are very familiar with various types and architectures of game and intermediate layer engines. They are able to use several game engines for creating complex game applications independently and for developing their work.

Qualifications

C++ Programming

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