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Graphics Engine Programming (3 cr)

Code: TTAN011-3013

General information


Enrollment
26.09.2026 - 25.10.2026
Registration for introductions has not started yet.
Timing
26.10.2026 - 31.12.2026
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Blended learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Mikko Romppainen
Groups
TTV25SP
TTV25SP
Course
TTAN011
No reservations found for realization TTAN011-3013!

Evaluation scale

0 - 5

Objective

Students will be able to define, design, implement and test a simple 2D graphics engine using OpenGL 2 graphics interface.

Content

Different graphics interfaces
Creating a window
Vertex and fragment shaders
Drawing primitives
Texturing
Depth buffering
Creating a game engine test application

Assessment criteria, satisfactory (1)

The students are able to define, design, implement and test under supervision a simple 2D graphics engine using OpenGL graphics interface.

Assessment criteria, good (3)

The students are able to define, design, implement and test independently a simple 2D graphics engine using OpenGL graphics interface. They are to work with initiative and responsibly in all given tasks.

Assessment criteria, excellent (5)

The students are able to define, design, implement and test independently a complex 2D graphics engine using OpenGL graphics interface. They demonstrate excellent problem solving skills and can apply their skills independently.

Qualifications

Introduction to Game Engine Graphics

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