Graphics Engine Programming (3 cr)
Code: TTAN011-3013
General information
- Enrollment
-
26.09.2026 - 25.10.2026
Registration for introductions has not started yet.
- Timing
-
26.10.2026 - 31.12.2026
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Blended learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Evaluation scale
0 - 5
Objective
Students will be able to define, design, implement and test a simple 2D graphics engine using OpenGL 2 graphics interface.
Content
Different graphics interfaces
Creating a window
Vertex and fragment shaders
Drawing primitives
Texturing
Depth buffering
Creating a game engine test application
Assessment criteria, satisfactory (1)
The students are able to define, design, implement and test under supervision a simple 2D graphics engine using OpenGL graphics interface.
Assessment criteria, good (3)
The students are able to define, design, implement and test independently a simple 2D graphics engine using OpenGL graphics interface. They are to work with initiative and responsibly in all given tasks.
Assessment criteria, excellent (5)
The students are able to define, design, implement and test independently a complex 2D graphics engine using OpenGL graphics interface. They demonstrate excellent problem solving skills and can apply their skills independently.
Qualifications
Introduction to Game Engine Graphics