Game technology project 1 (6 cr)
Code: TT00CG43-3004
General information
- Enrollment
-
02.07.2026 - 31.07.2026
Registration for introductions has not started yet.
- Timing
-
01.08.2026 - 31.12.2026
The implementation has not yet started.
- Number of ECTS credits allocated
- 6 cr
- Local portion
- 6 cr
- Mode of delivery
- Blended learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Evaluation scale
0 - 5
Objective
The student is able to design and implement a simple graphical engine as a member of the team.
Content
Design and implementation of a graphical engine in teams.
Related to the course "Graphics engine programming".
Assessment criteria, satisfactory (1)
The students are able to work appropriately under supervision by the rules and instructions given. The students use the techniques and models of the game industry appropriately in their work.
Assessment criteria, good (3)
The students are able to choose appropriate methods of action based on the information and guidance they have acquired. The students work independently and responsibly in accordance with the instructions given in various tasks.
Assessment criteria, excellent (5)
The students are able to independently apply skills and make extensive use of information in problem solving. They work as members of the development team, promoting and developing the team's activities.
Assessment criteria, approved/failed
The students will fail the course if they do not participate actively in the work of the team.
Qualifications
Programming Basics
Basics of Object-oriented Programming
C ++
Project studies 1