Skip to main content

Serious Game Technologies and Applications (3 cr)

Code: TTVG002-3012

General information


Enrollment
02.07.2026 - 31.07.2026
Registration for introductions has not started yet.
Timing
01.08.2026 - 25.10.2026
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Blended learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Information and Communication Technology
Teachers
Niko Kinnunen
Groups
TTV24SP
TTV24SP
Course
TTVG002
No reservations found for realization TTVG002-3012!

Evaluation scale

0 - 5

Objective

Students will know which devices, technologies and tools are used in serious games. They will be able to apply a specific game technology in utility programmes or create a serious game.

Content

Available devices and technologies
Defining, planning and implementing a serious game project.

Assessment criteria, satisfactory (1)

The students are familiar with the devices, technologies and tools needed for serious games. They are able to create a serious game under supervision.

Assessment criteria, good (3)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently.

Assessment criteria, excellent (5)

The students possess in depth knowledge of devices, technologies and tools needed for serious games. They are able to apply their learning and create a serious game independently demonstrating a high degree of expertise.

Go back to top of page