Simulaattoritekniikat ja -sovellukset (5 cr)
Code: TT00CE24-3002
General information
- Enrollment
-
02.07.2026 - 31.07.2026
Registration for introductions has not started yet.
- Timing
-
01.08.2026 - 31.12.2026
The implementation has not yet started.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Blended learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Evaluation scale
0 - 5
Objective
The student gets to know the hardware solutions needed in simulation environments and the implementation of simulation effects.
Execution methods
Introductory lectures
Group work exercise
Project work in classes / game labs
Content
Mathematics for utilizing movement data
Movement related equipment
Movement data detection
Movement data control
Utilization of special effects
Human senses
Creating an emotional state associated with accelerating movement.
Audio visual effects
Particle effects
Assessment criteria, satisfactory (1)
The students are familiar with the basics of movement theory and the structure and limitations of movement equipment, as well as the basics of producing simulation effects.
Assessment criteria, good (3)
The student knows the basics of movement knowledge and knows the structures, components and the utilization of various effects used in the implementation of movement equipment.
Assessment criteria, excellent (5)
The student has the theoretical skills to utilize motion equipment and implement various effects in simulation environments.
Qualifications
Basics of programming
Object-oriented programming
Game programming