2D Character Design (3 cr)
Code: KTVP032-3016
General information
- Enrollment
-
02.07.2026 - 31.07.2026
Registration for introductions has not started yet.
- Timing
-
01.08.2026 - 31.12.2026
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Blended learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
No reservations found for realization KTVP032-3016!
Evaluation scale
0 - 5
Objective
Students will understand the principles of designing 2D characters for games.
Content
Overview of character design in games, film and animation
Human anatomy study and proportion
Designing characters for different target audiences
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Qualifications
Basics of 2D Game Graphics