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2D Character Design (3 cr)

Code: KTVP032-3016

General information


Enrollment
02.07.2026 - 31.07.2026
Registration for introductions has not started yet.
Timing
01.08.2026 - 31.12.2026
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Blended learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Kiia Aihkisalo
Groups
TTK25SPG
TTK25SPG
Course
KTVP032
No reservations found for realization KTVP032-3016!

Evaluation scale

0 - 5

Objective

Students will understand the principles of designing 2D characters for games.

Content

Overview of character design in games, film and animation
Human anatomy study and proportion
Designing characters for different target audiences

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Qualifications

Basics of 2D Game Graphics

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