Publishing games and liveops (3 cr)
Code: TT00CB16-3006
General information
- Enrollment
-
02.07.2026 - 31.07.2026
Registration for introductions has not started yet.
- Timing
-
01.08.2026 - 31.12.2026
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Blended learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Joonas Muhonen
- OPE_Tietojenkäsittely OPE_Tietojenkäsittely
- Groups
-
TTK25SPTTTK25SPT
-
TBIT25SProdTBIT25SProd
- Course
- TT00CB16
Evaluation scale
0 - 5
Objective
The student acknowledges the role of publishers and retailers in game publication process. The student understands the image of the game publisher and developer, and can evaluate best options for publishing a digital game. Course is attached to the project studies where the students publishes a game and goes Live ops.
Content
Publishing platforms
Image of the game company and publishers
Retailers
Live ops
Assessment criteria, satisfactory (1)
Average knowledge proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge proved by assignments and activity during classes.
Assessment criteria, excellent (5)
Excellent knowledge proved by assignments and activity during classes.
Qualifications
Game Production Fundamentals