Elective Game Studies (2 cr)
Code: TT00BL77-3011
General information
- Enrollment
-
02.07.2026 - 31.07.2026
Registration for introductions has not started yet.
- Timing
-
01.08.2026 - 31.12.2026
The implementation has not yet started.
- Number of ECTS credits allocated
- 2 cr
- Local portion
- 2 cr
- Mode of delivery
- Blended learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Evaluation scale
0 - 5
Objective
The student chooses a course from the online offer that increases his/her professional knowledge in the gaming industry and documents the performance. The course can be completed at any stage of the studies.
Execution methods
Online studies
Accomplishment methods
The student freely chooses an online course from the open offer, which complements professional skills and approves the course with his own tutor.
During the study period, the student documents his/her performance with, for example, a learning diary and by saving completed tasks as e.g. pictures. The tutor accepts the performance.
Content
A study course that supplements your own professional knowledge in the gaming industry by choosing from the online offer, e.g Pluralsight, edX, Udemy, mooc.org, coursera, Khan Academy, mooc.helsinki.fi, Campusonline.
Assessment criteria, approved/failed
The student shows that she/he has mastered the content of the course and knows how to use the concepts related to the content. The documentation is made with sufficient accuracy and it shows the stages of learning.