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Game Programming II (3 cr)

Code: TT00CB17-3006

General information


Enrollment
02.12.2025 - 31.12.2025
Registration for introductions has not started yet.
Timing
01.01.2026 - 31.07.2026
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Blended learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Mikko Romppainen
Groups
TTK24SPO
TTK24SPO
Course
TT00CB17
No reservations found for realization TT00CB17-3006!

Evaluation scale

0 - 5

Objective

Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.

Execution methods

Luennot + itsenäinen työskentely

Accomplishment methods

Practical work

Content

Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.

Qualifications

Game Programming I

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