Game Programming II (3 cr)
Code: TT00CB17-3006
General information
- Enrollment
-
02.12.2025 - 31.12.2025
Registration for introductions has not started yet.
- Timing
-
01.01.2026 - 31.07.2026
The implementation has not yet started.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Blended learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Evaluation scale
0 - 5
Objective
Students can implement a game using middleware game engine (2D or 3D). They will be able to set up a game project using low level programming libraries and implement game architecture and gameplay components to the game. Student is able to make Technical Desing Document of the game project.
Execution methods
Luennot + itsenäinen työskentely
Accomplishment methods
Practical work
Content
Making the project which utilizes 3rd party libraries
Game software architectures and design patterns
Using of 3rd party low-level libraries and integrating those to the game
Game technical design documentation
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts of the course. Student can implement simple 2D/3D game using middleware libraries.
Assessment criteria, good (3)
The students are able to use the methods they learn during the course appropriately. Student can implement 2D/3D game using middleware libraries. Student has coded few simple gameplay components on top of low-level libraries.
Assessment criteria, excellent (5)
The students are able to apply their learning to different tasks in a variety of ways. Student can implement 2D/3D game using middleware libraries. Student has coded difficult/more complex gameplay components on top of low-level libraries.
Qualifications
Game Programming I