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Introduction to 3D modelling (3cr)

Code: KT00BP19-3002

General information


Enrollment
30.12.2025 - 26.01.2026
Registration for the implementation has ended.
Timing
01.01.2026 - 31.07.2026
Implementation is running.
Number of ECTS credits allocated
3 cr
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor's Degree in Business Information Technology
Teachers
Tommi Helin
Groups
TBIT25SP
TBIT25SP
Course
KT00BP19

Realization has 10 reservations. Total duration of reservations is 32 h 30 min.

Time Topic Location
Mon 23.03.2026 time 08:30 - 11:45
(3 h 15 min)
Introduction to 3D modelling KT00BP19-3002
TI12L235 TI12L235 Pelilabra
Tue 24.03.2026 time 08:30 - 11:45
(3 h 15 min)
Introduction to 3D modelling KT00BP19-3002
TI12L235 TI12L235 Pelilabra
Mon 30.03.2026 time 08:30 - 11:45
(3 h 15 min)
Introduction to 3D modelling KT00BP19-3002
TI12L235 TI12L235 Pelilabra
Tue 07.04.2026 time 08:30 - 11:45
(3 h 15 min)
Introduction to 3D modelling KT00BP19-3002
TI12L235 TI12L235 Pelilabra
Mon 13.04.2026 time 08:30 - 11:45
(3 h 15 min)
Introduction to 3D modelling KT00BP19-3002
TI12L235 TI12L235 Pelilabra
Mon 20.04.2026 time 08:30 - 11:45
(3 h 15 min)
Introduction to 3D modelling KT00BP19-3002
TI12L235 TI12L235 Pelilabra
Mon 27.04.2026 time 08:30 - 11:45
(3 h 15 min)
Introduction to 3D modelling KT00BP19-3002
TI12L235 TI12L235 Pelilabra
Mon 04.05.2026 time 08:30 - 11:45
(3 h 15 min)
Introduction to 3D modelling KT00BP19-3002
TI12L235 TI12L235 Pelilabra
Mon 11.05.2026 time 08:30 - 11:45
(3 h 15 min)
Introduction to 3D modelling KT00BP19-3002
TI12L235 TI12L235 Pelilabra
Mon 18.05.2026 time 08:30 - 11:45
(3 h 15 min)
Introduction to 3D modelling KT00BP19-3002
TI12L235 TI12L235 Pelilabra
Changes to reservations may be possible.

Evaluation scale

0 - 5

Objective

Introduction to the pricipals and concepts of3D game graphics.
Basics if 3DS MAX

Content

3ds Max navigation and interface
Basic tools for low polygon modelling
UWMapping
Basic animation
Cameras
Lighting and rendering

Assessment criteria, approved/failed

The students are able to create basic 3D models, UW map it and make a simple animation using 3DS Max.

They are able to create a a simple texture, and make rendering using basic light settings.

Pass: 80% attendance and all work submitted.

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