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Mathematics for Game Programmers (3cr)

Code: KTVP053-3014

General information


Enrollment
02.07.2026 - 31.07.2026
Registration for introductions has not started yet.
Timing
01.08.2026 - 31.12.2026
The implementation has not yet started.
Number of ECTS credits allocated
3 cr
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor's Degree in Business Information Technology
Teachers
Simo Määttä
Groups
TBIT25SProg
TBIT25SProg
Course
KTVP053

Unfortunately, no reservations were found for the realization Mathematics for Game Programmers KTVP053-3014. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Evaluation scale

0 - 5

Objective

Students will know the basics of trigonometry, basics of vector and matrix calculus and how to utilize them in 3D graphics.

Content

Analytical geometry, trigonometry, vectors, matrices, affine transformations, complex numbers.

Assessment criteria, satisfactory (1)

The students know and are proficient in the basic concepts of the course.

Assessment criteria, good (3)

The students are able to use the methods they learn during the course appropriately.

Assessment criteria, excellent (5)

The students are able to apply their learning to different tasks in a variety of ways.

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