3D Modeling and Texturing III (3cr)
Code: TT00DA60-3002
General information
- Enrollment
- 30.12.2025 - 26.01.2026
- Registration for the implementation has ended.
- Timing
- 01.01.2026 - 31.07.2026
- Implementation is running.
- Number of ECTS credits allocated
- 3 cr
- Unit
- Teknologia
- Teaching languages
- English
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Bachelor's Degree in Business Information Technology
Realization has 18 reservations. Total duration of reservations is 27 h 0 min.
| Time | Topic | Location |
|---|---|---|
|
Mon 12.01.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Mon 19.01.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Mon 26.01.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Mon 02.02.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Mon 09.02.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Mon 16.02.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Mon 23.02.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Mon 09.03.2026 time 12:45 - 14:15 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Tue 17.03.2026 time 14:30 - 16:00 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Tue 24.03.2026 time 14:30 - 16:00 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Tue 31.03.2026 time 14:30 - 16:00 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Tue 07.04.2026 time 14:30 - 16:00 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Tue 14.04.2026 time 14:30 - 16:00 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Tue 21.04.2026 time 14:30 - 16:00 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Tue 28.04.2026 time 14:30 - 16:00 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Tue 05.05.2026 time 14:30 - 16:00 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Tue 12.05.2026 time 14:30 - 16:00 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
|
Tue 19.05.2026 time 14:30 - 16:00 (1 h 30 min) |
3D Modeling and Texturing III |
TA11L155
TA11L155
|
Evaluation methods and criteria
The course assignments will be scored according to the distribution announced in Reppu, so that the total score for all course tasks is 100 points. A minimum of 50 points is required to pass the course, and grades are determined according to the following scale:
< 50 points: grade 0, course failed
50 points: grade 1
60 points: grade 2
70 points: grade 3
80 points: grade 4
90 points: grade 5
If something prevents you from submitting your work on time, apply for an extension immediately. Such a reason could be, for example, illness or a compulsory move due to water damage. Communicate with the teacher as soon as you become aware of the delay. A pre-agreed change to the completion deadline will not affect the assessment.
If you submit the work late without applying for an extension, 5 points will be deducted per starting week of delay for each assignment. If the submission is delayed until the start of the autumn semester (Mon 24 August 2026 or later), the maximum grade will be 1. In such a case, it is recommended not to submit the work and instead participate in the next implementation.
Evaluation scale
0 - 5
Objective
Students will be introduced to digital sculpting and high polygon modelling techniques
Content
Introduction to digital sculpting Interface and tools
High polygon sculpts to low polygon model workflow
Creating textures for high polygon modeling workflow
High polygon techniques for modelling
Location and time
Weekly lectures between weeks 3 to 21 as contact studies
Attendance required on feedback session on week 21
Otherwise attendance requirement is 0%
Materials
Links to study materials provided in Reppu throughout the course
Teaching methods
Weekly lectures between weeks 3 to 21
Practice tasks and assignments
Student designs and does a hand-in assignment that showcases student has understood and learned the courses competences
Exam schedules
Hand-in assignments will be delivered according to the schedules described in Reppu
International connections
Study material and lectures are held in English
Exchange students might participate on the course
Completion alternatives
Possible guest lecturers from game business
Student workload
The course includes about 40h of contact lectures or student's independent studies and about 41h of working on the hand-in assignments