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3D Modeling and Texturing III (3cr)

Code: TT00DA60-3002

General information


Enrollment
30.12.2025 - 26.01.2026
Registration for the implementation has ended.
Timing
01.01.2026 - 31.07.2026
Implementation is running.
Number of ECTS credits allocated
3 cr
Unit
Teknologia
Teaching languages
English
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Bachelor's Degree in Business Information Technology
Teachers
Tommi Helin
Groups
TBIT24SArt
TBIT24SArt
TIX25S
Exchange Students / Games
Course
TT00DA60

Realization has 18 reservations. Total duration of reservations is 27 h 0 min.

Time Topic Location
Mon 12.01.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Mon 19.01.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Mon 26.01.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Mon 02.02.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Mon 09.02.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Mon 16.02.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Mon 23.02.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Mon 09.03.2026 time 12:45 - 14:15
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Tue 17.03.2026 time 14:30 - 16:00
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Tue 24.03.2026 time 14:30 - 16:00
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Tue 31.03.2026 time 14:30 - 16:00
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Tue 07.04.2026 time 14:30 - 16:00
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Tue 14.04.2026 time 14:30 - 16:00
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Tue 21.04.2026 time 14:30 - 16:00
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Tue 28.04.2026 time 14:30 - 16:00
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Tue 05.05.2026 time 14:30 - 16:00
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Tue 12.05.2026 time 14:30 - 16:00
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Tue 19.05.2026 time 14:30 - 16:00
(1 h 30 min)
3D Modeling and Texturing III
TA11L155 TA11L155
Changes to reservations may be possible.

Evaluation methods and criteria

The course assignments will be scored according to the distribution announced in Reppu, so that the total score for all course tasks is 100 points. A minimum of 50 points is required to pass the course, and grades are determined according to the following scale:

< 50 points: grade 0, course failed
50 points: grade 1
60 points: grade 2
70 points: grade 3
80 points: grade 4
90 points: grade 5

If something prevents you from submitting your work on time, apply for an extension immediately. Such a reason could be, for example, illness or a compulsory move due to water damage. Communicate with the teacher as soon as you become aware of the delay. A pre-agreed change to the completion deadline will not affect the assessment.

If you submit the work late without applying for an extension, 5 points will be deducted per starting week of delay for each assignment. If the submission is delayed until the start of the autumn semester (Mon 24 August 2026 or later), the maximum grade will be 1. In such a case, it is recommended not to submit the work and instead participate in the next implementation.

Evaluation scale

0 - 5

Objective

Students will be introduced to digital sculpting and high polygon modelling techniques

Content

Introduction to digital sculpting Interface and tools
High polygon sculpts to low polygon model workflow
Creating textures for high polygon modeling workflow
High polygon techniques for modelling

Location and time

Weekly lectures between weeks 3 to 21 as contact studies
Attendance required on feedback session on week 21
Otherwise attendance requirement is 0%

Materials

Links to study materials provided in Reppu throughout the course

Teaching methods

Weekly lectures between weeks 3 to 21
Practice tasks and assignments
Student designs and does a hand-in assignment that showcases student has understood and learned the courses competences

Exam schedules

Hand-in assignments will be delivered according to the schedules described in Reppu

International connections

Study material and lectures are held in English
Exchange students might participate on the course

Completion alternatives

Possible guest lecturers from game business

Student workload

The course includes about 40h of contact lectures or student's independent studies and about 41h of working on the hand-in assignments

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