Esports Academy I (5 cr)
Code: LB00BK63-3002
General information
- Enrollment
-
24.08.2020 - 31.12.2020
Registration for the implementation has ended.
- Timing
-
01.08.2020 - 31.12.2020
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Teaching languages
- English
- Degree programmes
- Bachelor's Degree in Esports Business
- Teachers
- Janus Pitkänen
- Jani Vattula
- Course
- LB00BK63
Objective
Student is able to understand the big picture of esports and the business around it. Understanding functions and motives of doing business behind esports stakeholders. Students gain the ability to make decisions in situations that are not always win-win and to be able to professionally justify those decisions. Enhancing the ability to make an educated guess or foresee possible scenarios and the possible consequences of made decisions.
Content
Esports stakeholders and their role in the industry
Coopetition, Co-destiny and Convergence
Problem solving in different scenarios
Assessment criteria, approved/failed
Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application.
Qualifications
Basics of esports landscape