Esports Academy II (5 cr)
Code: LB00BK65-3002
General information
- Enrollment
-
23.08.2021 - 19.09.2021
Registration for the implementation has ended.
- Timing
-
01.08.2021 - 31.12.2021
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Teaching languages
- English
- Degree programmes
- Bachelor's Degree in Esports Business
- Teachers
- Janus Pitkänen
- Jani Vattula
- Course
- LB00BK65
Objective
Student is able to create believable and scientific content in esports. Student understand what is required in a project management and how to create teaching material. Student understands the practicalities and the pedagogical point of view in content creation. Student is able to give arguments based on the created material and highlight the importance of the subject.
Content
Study of academic esports content (thesis, articles)
Topic analysis
Theory base-building
Reflective summary
Presenting findings
Thesis analysis
Assessment criteria, approved/failed
Student has the ability to create academically believable and scientific content in esports. Student understand the thesis process. Student possesses adequate academic writing skills. Student understands the state of academic studies in esports. Student has learned how to deepen their knowledge in specific academic studies.