Basics of Game Business (3cr)
Code: KTVP015-3006
General information
- Enrollment
- 19.08.2020 - 31.12.2020
- Registration for the implementation has ended.
- Timing
- 01.08.2020 - 31.12.2020
- Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 0 cr
- Virtual portion
- 3 cr
- Mode of delivery
- Distance learning
- Teaching languages
- English
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Antti Junttila
- Course
- KTVP015
Unfortunately, no reservations were found for the realization Basics of Game Business KTVP015-3006. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
0 - 5
Content scheduling
Characteristics of Game Business
Business Operation Models
Financing in Game Industry
Earning logics
Basics of Game Marketing
Objective
Students will understand the characteristics of game business and be familiar with business operation models and the different opportunities of financing and marketing.
Content
Characteristics of Game Business
Business Operation Models
Financing in Game Industry
Earning logics
Basics of Game Marketing
Location and time
Online at every Monday 14.00-16.30. from 31.8.2020 to 19.10.2020
Teaching methods
Lecturing and practice works
Completion alternatives
No alternative methods
Student workload
Student can participate on online sessions and has to complete practice assignments issued to him/her in timely fashion.
Assessment criteria, satisfactory (1)
Average knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, good (3)
Good knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, excellent (5)
Excellent knowledge in Game Business proved by assignments and activity during classes.
Assessment criteria, approved/failed
Failed if poor knowledge in Game Business proved by assignments and activity during classes.