Basics of 2D Game Graphics (3 cr)
Code: KTAD032-3008
General information
- Enrollment
-
01.01.2021 - 30.04.2021
Registration for the implementation has ended.
- Timing
-
01.01.2021 - 21.03.2021
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Kiia Aihkisalo
- Course
- KTAD032
Objective
Introduction to basic principles and tools of 2D game graphics.
Content
Tools and roles of a computer game artist.
The artist within a company
Photoshop interface and tools
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Pass:
Student submits all assignments.
Attendance 80%
Objective
Introduction to basic principles and tools of 2D game graphics.
Content
Tools and roles of a computer game artist.
The artist within a company
Photoshop interface and tools
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.