3D Modelling and Texturing I (3 cr)
Code: KTVP033-3007
General information
- Enrollment
-
23.08.2021 - 19.09.2021
Registration for the implementation has ended.
- Timing
-
25.10.2021 - 31.12.2021
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- English
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Evaluation scale
0 - 5
Objective
Students will understand and be proficient in the basic principles of creating stylised low polygon models and textures for games.
Content
Low polygon modeling techniques
Techniques for creating low resolution stylized hand painted textures
UV mapping
Creating tiles and texture pages
Optimization techniques for games
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Qualifications
Basics of 2D Game Graphics