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3D Character Modelling (3 cr)

Code: KTVP041-3007

General information


Enrollment
01.01.2021 - 30.04.2021
Registration for the implementation has ended.
Timing
01.01.2021 - 25.05.2021
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Tommi Helin
Course
KTVP041
No reservations found for realization KTVP041-3007!

Objective

Students will be proficient in the basic principles of 3D Character modelling for games.

Content

Modeling, sculpting, unwrapping and texturing a humanoid character
Skinning and rigging in 3D package
Overview of character modeling workflow and pipelines.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

3D Modelling and Texturing I

Objective

Students will be proficient in the basic principles of 3D Character modelling for games.

Content

Modeling, sculpting, unwrapping and texturing a humanoid character
Skinning and rigging in 3D package
Overview of character modeling workflow and pipelines.

Qualifications

3D Modelling and Texturing I

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