Graphics Engine Programming (3cr)
Code: TTAN011-3007
General information
- Enrollment
- 23.08.2021 - 19.09.2021
- Registration for the implementation has ended.
- Timing
- 01.11.2021 - 31.12.2021
- Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
- Teachers
- Mikko Romppainen
- Course
- TTAN011
Unfortunately, no reservations were found for the realization Graphics Engine Programming TTAN011-3007. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
0 - 5
Objective
Students will be able to define, design, implement and test a simple 2D graphics engine using OpenGL 2 graphics interface.
Content
Different graphics interfaces
Creating a window
Vertex and fragment shaders
Drawing primitives
Texturing
Depth buffering
Creating a game engine test application
Assessment criteria, satisfactory (1)
The students are able to define, design, implement and test under supervision a simple 2D graphics engine using OpenGL graphics interface.
Assessment criteria, good (3)
The students are able to define, design, implement and test independently a simple 2D graphics engine using OpenGL graphics interface. They are to work with initiative and responsibly in all given tasks.
Assessment criteria, excellent (5)
The students are able to define, design, implement and test independently a complex 2D graphics engine using OpenGL graphics interface. They demonstrate excellent problem solving skills and can apply their skills independently.
Qualifications
Introduction to Game Engine Graphics