Programming Real Time Graphics (3cr)
Code: TTAN012-3006
General information
- Enrollment
- 01.01.2021 - 30.04.2021
- Registration for the implementation has ended.
- Timing
- 22.03.2021 - 25.05.2021
- Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Information and Communication Technology
- Teachers
- Mikko Romppainen
- Course
- TTAN012
Unfortunately, no reservations were found for the realization Programming Real Time Graphics TTAN012-3006. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.
Evaluation scale
0 - 5
Objective
Students will be able to define, plan, create and test a simple 3D graphics engine using the OpenGL graphics interface.
Content
3D pipeline
Coordinate system transformations
3D objects
Uploading models from files
Materials
Creating a game engine test application
Assessment criteria, satisfactory (1)
The students are able to define, design, implement and test under supervision a simple 3D graphics engine using OpenGL graphics interface.
Assessment criteria, good (3)
The students are able to define, design, implement and test independently a simple 3D graphics engine using OpenGL graphics interface. They are to work with initiative and in a goal oriented manner in all given tasks.
Assessment criteria, excellent (5)
The students are able to define, design, implement and test independently a complex 3D graphics engine using OpenGL graphics interface. They demonstrate expertise and can apply their skills and innovate in a goal oriented manner.
Qualifications
Graphics Engine Programming