Esports Academy II (5 cr)
Code: LB00BZ87-3001
General information
- Enrollment
-
23.08.2021 - 19.09.2021
Registration for the implementation has ended.
- Timing
-
01.08.2021 - 31.12.2021
Implementation has ended.
- Number of ECTS credits allocated
- 5 cr
- Local portion
- 5 cr
- Mode of delivery
- Contact learning
- Unit
- Business
- Teaching languages
- Finnish
- Degree programmes
- Bachelor's Degree in Esports Business
Evaluation scale
0 - 5
Objective
Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have. Students will learn what kind of skillset esports players have and some professions that they are value in.
Content
-External factors in affecting esports and success
-Sponsorship
-Building an esports club
-Player profiling
-Skillset of esports athletes
Assessment criteria, approved/failed
Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application. Student is able to reflect on possessed skillset coming from an esports background. Student understands external factors affecting esports success.