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Esports Academy II (5 cr)

Code: LB00BZ87-3001

General information


Enrollment
23.08.2021 - 19.09.2021
Registration for the implementation has ended.
Timing
01.08.2021 - 31.12.2021
Implementation has ended.
Number of ECTS credits allocated
5 cr
Local portion
5 cr
Mode of delivery
Contact learning
Unit
Business
Teaching languages
Finnish
Degree programmes
Bachelor's Degree in Esports Business
Teachers
Janus Pitkänen
Jani Vattula
Teacher in charge
Janus Pitkänen
Course
LB00BZ87
No reservations found for realization LB00BZ87-3001!

Evaluation scale

0 - 5

Objective

Students understand the external factors that affect the societies within esports. Students understand what is required to build an esports club. Student understand what is required in creating a sponsorship application. Student understands what kind of different esports profiles players have. Students will learn what kind of skillset esports players have and some professions that they are value in.

Content

-External factors in affecting esports and success
-Sponsorship
-Building an esports club
-Player profiling
-Skillset of esports athletes

Assessment criteria, approved/failed

Student carries out tasks given to him. Student knows how to start building an esports club. Student knows and is able to implement ideas on how to create more visibility in terms of esports. Student is able to create and present a believable sponsorship application. Student is able to reflect on possessed skillset coming from an esports background. Student understands external factors affecting esports success.

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