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Basics of 2D Game Graphics (3cr)

Code: TT00CB37-3001

General information


Enrollment
02.12.2021 - 31.01.2022
Registration for the implementation has ended.
Timing
01.01.2022 - 31.07.2022
Implementation has ended.
Number of ECTS credits allocated
3 cr
Local portion
3 cr
Mode of delivery
Contact learning
Unit
Teknologia
Teaching languages
Finnish
Degree programmes
Bachelor’s Degree in Business Information Technology
Teachers
Kiia Aihkisalo
Groups
TTK21SPRaahe
TTK21SPRaahe
TTK21SPORaa
TTK21SPORaa
TTK21SPGRaa
TTK21SPGRaa
Course
TT00CB37

Unfortunately, no reservations were found for the realization Basics of 2D Game Graphics TT00CB37-3001. It's possible that the reservations have not yet been published or that the realization is intended to be completed independently.

Evaluation scale

0 - 5

Objective

Introduction to basic principles and tools of 2D game graphics.

Content

Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.

Assessment criteria, approved/failed

Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.

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