Introduction to Game Production (3 cr)
Code: KTAD033-3009
General information
- Enrollment
-
01.12.2021 - 31.01.2022
Registration for the implementation has ended.
- Timing
-
01.01.2022 - 20.03.2022
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
- Teachers
- Antti Junttila
- Groups
-
TTK21SPRaaheTTK21SPRaahe
-
TTK21SPORaaTTK21SPORaa
-
TTK21SPGRaaTTK21SPGRaa
-
TTK21SPTRaaTTK21SPTRaa
- Course
- KTAD033
Evaluation scale
0 - 5
Objective
Students will be able to perceive the different stages of game production.
They will know the foundations of project administration used at KAMK games and how to use version management.
Content
Introduction to game development
Game production process
Introduction to project management methods used in game production
Introduction to version management
Assessment criteria, satisfactory (1)
The student knows the different stages of game software production, as well as the basics of KAJAK's game production project management. They are proficient in version management.
Assessment criteria, good (3)
The students are able to apply their practical knowledge.
Assessment criteria, excellent (5)
The student demonstrates excellent game production ability and can work responsibly with a developmental approach.