2D Animation (3 cr)
Code: KTVP030-3008
General information
Enrollment
01.08.2022 - 30.09.2022
Timing
05.09.2022 - 09.09.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Ope_pelituotanto Ope_pelituotanto
- Kiia Aihkisalo
Groups
-
TTK21SPRaaheTTK21SPRaahe
-
TTK21SPGRaaTTK21SPGRaa
Objective
Students will understand the basic principles of animation and be proficient in creating 2d animation for games.
Content
Animation history
Principles of animation concepts.
Walk, run, hit and jump animations
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
2D Character Design