2D Character Design (3 cr)
Code: KTVP032-3009
General information
- Enrollment
-
01.08.2022 - 30.09.2022
Registration for the implementation has ended.
- Timing
-
01.08.2022 - 31.12.2022
Implementation has ended.
- Number of ECTS credits allocated
- 3 cr
- Local portion
- 3 cr
- Mode of delivery
- Contact learning
- Unit
- Teknologia
- Teaching languages
- Finnish
- Degree programmes
- Bachelor’s Degree in Business Information Technology
Objective
Students will understand the principles of designing 2D characters for games.
Content
Overview of character design in games, film and animation
Human anatomy study and proportion
Designing characters for different target audiences
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.
Assessment criteria, good (3)
understanding of concepts, all assignments completed to a good standard
Assessment criteria, satisfactory (1)
basic attendance and understanding, assignments submitted.
Prerequisites
Basics of 2D Game Graphics
Objective
Students will understand the principles of designing 2D characters for games.
Content
Overview of character design in games, film and animation
Human anatomy study and proportion
Designing characters for different target audiences
Qualifications
Basics of 2D Game Graphics