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New Technologies in BusinessLaajuus (5 cr)

Code: BC00BY19

Credits

5 op

Teaching language

  • English

Objective

The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.

Content

• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain

Assessment criteria, excellent (5)

The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.

Assessment criteria, good (3)

The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.

Assessment criteria, satisfactory (1)

The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.

en
Enrollment

04.08.2025 - 02.09.2025

Timing

03.09.2025 - 16.12.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Sote

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree in Sports and Leisure Management
  • Bachelor’s Degree in International Business
  • Bachelor’s Degree in Tourism
  • Bachelor's Degree in Esports Business
Teachers
  • OPE_Tieto_ja_viestintätekniikka
Groups
  • ASL23S
    ASL23S

Objective

The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.

Content

• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.

Assessment criteria, good (3)

The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.

Assessment criteria, satisfactory (1)

The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.

en
Enrollment

02.07.2025 - 31.07.2025

Timing

01.08.2025 - 31.12.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree in Sports and Leisure Management
  • Bachelor’s Degree in International Business
  • Bachelor’s Degree in Tourism
  • Bachelor's Degree in Esports Business
Teachers
  • OPE_Tieto_ja_viestintätekniikka
Groups
  • LBI24S
    LBI24S

Objective

The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.

Content

• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.

Assessment criteria, good (3)

The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.

Assessment criteria, satisfactory (1)

The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.

en
Enrollment

02.07.2025 - 31.07.2025

Timing

01.08.2025 - 31.12.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree in Sports and Leisure Management
  • Bachelor’s Degree in International Business
  • Bachelor’s Degree in Tourism
  • Bachelor's Degree in Esports Business
Teachers
  • OPE_Tieto_ja_viestintätekniikka
Groups
  • ATA23S
    ATA23S

Objective

The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.

Content

• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.

Assessment criteria, good (3)

The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.

Assessment criteria, satisfactory (1)

The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.

en
Enrollment

02.07.2025 - 31.07.2025

Timing

01.08.2025 - 31.12.2025

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree in Sports and Leisure Management
  • Bachelor’s Degree in International Business
  • Bachelor’s Degree in Tourism
  • Bachelor's Degree in Esports Business
Teachers
  • OPE_Tieto_ja_viestintätekniikka
Groups
  • LBE23S
    LBE23S

Objective

The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.

Content

• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.

Assessment criteria, good (3)

The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.

Assessment criteria, satisfactory (1)

The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.

en
Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree in Sports and Leisure Management
  • Bachelor’s Degree in International Business
  • Bachelor’s Degree in Tourism
  • Bachelor's Degree in Esports Business
Teachers
  • Jani Vattula
Groups
  • ASL22S
    ASL22S
  • LBI23S
    LBI23S

Objective

The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.

Content

• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.

Assessment criteria, good (3)

The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.

Assessment criteria, satisfactory (1)

The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.

en
Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree in Sports and Leisure Management
  • Bachelor’s Degree in International Business
  • Bachelor’s Degree in Tourism
  • Bachelor's Degree in Esports Business
Teachers
  • Jani Vattula
Groups
  • LBI22S
    LBI22S
  • ATA22S
    ATA22S
  • LBE22S
    LBE22S

Objective

The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.

Content

• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.

Assessment criteria, good (3)

The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.

Assessment criteria, satisfactory (1)

The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree in Sports and Leisure Management
  • Bachelor’s Degree in International Business
  • Bachelor’s Degree in Tourism
  • Bachelor's Degree in Esports Business
Teachers
  • Jani Vattula
Groups
  • LBE21S
    LBE21S
  • LBI21S
    LBI21S

Objective

The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.

Content

• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain

Location and time

Autumn 2023

Materials

Course material will be presented on Moodle.

Teaching methods

Course topics are covered during contact teaching, containing theory lectures, classroom tasks and groupwork/small projects. At the end of the course period there is a theory exam and a gradable assignment (such as an essay).

Exam schedules

Exam and assignment dates/deadlines are decided during the beginning of the course period.

Completion alternatives

Recognition of previously acquired competence can be possible with relevant work experience or previous studies. Contact the course teacher for more information.

Student workload

- Participating in contact teaching
- Preparing for course exam
- Planning and writing the gradeable course assignment

Content scheduling

1. Impact of digitalization
2. Smartphones and mobile apps
3. Cloud Services and Big Data
4. Internet of Things (IoT)
5. Virtual Reality (VR), Augmented Reality (AR)
6. Artificial intelligence and machine learning
7. Blockchain
(8.) Others (5G, Quantum Computing, 3D Printing..)

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.

Assessment criteria, good (3)

The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.

Assessment criteria, satisfactory (1)

The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.

Assessment methods and criteria

Points to pass: 50% (grade 1). 60% = 2, 70% = 3...

Theory exam: 50% of total points
Gradeable assignment: 50% of total points

Attendance +1% per lesson.

Assessment criteria, fail (0)

The student isn't able to demonstrate their knowledge on course topics.

Assessment criteria, excellent (5)

The student is able to solve problems using applicable new technologies in their field and shows knowledge and understanding of new technologies' impact on the business environment. The student has completed both the exam and gradeable course assignment.

Toteutuksen arviointikriteerit, hyvä (3-4)

The student is able to describe the course topics (different new technologies) and give examples of how they're used and how they enable new business opportunities. The student has completed both the exam and gradeable course assignment.

Assessment criteria, satisfactory (1)

The student is able to demonstrate their knowledge on course topics but with some topics lacking in depth and/or understanding. The student has completed both the exam and gradeable course assignment.

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree in Sports and Leisure Management
  • Bachelor’s Degree in International Business
  • Bachelor’s Degree in Tourism
  • Bachelor's Degree in Esports Business
Teachers
  • Jani Vattula
Groups
  • ATA21S
    ATA21S
  • ASL21S
    ASL21S

Objective

The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.

Content

• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain

Location and time

Autumn 2023

Materials

Course material will be presented on Moodle.

Teaching methods

Course topics are covered during contact teaching, containing theory lectures, classroom tasks and groupwork/small projects. At the end of the course period there is a theory exam and a gradable assignment (such as an essay).

Exam schedules

Exam and assignment dates/deadlines are decided during the beginning of the course period.

Completion alternatives

Recognition of previously acquired competence can be possible with relevant work experience or previous studies. Contact the course teacher for more information.

Student workload

- Participating in contact teaching
- Preparing for course exam
- Planning and writing the gradeable course assignment

Content scheduling

1. Impact of digitalization
2. Smartphones and mobile apps
3. Cloud Services and Big Data
4. Internet of Things (IoT)
5. Virtual Reality (VR), Augmented Reality (AR)
6. Artificial intelligence and machine learning
7. Blockchain
(8.) Others (5G, Quantum Computing, 3D Printing..)

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.

Assessment criteria, good (3)

The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.

Assessment criteria, satisfactory (1)

The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.

Assessment methods and criteria

Points to pass: 50% (grade 1). 60% = 2, 70% = 3...

Theory exam: 50% of total points
Gradeable assignment: 50% of total points

Attendance +1% per lesson.

Assessment criteria, fail (0)

The student isn't able to demonstrate their knowledge on course topics.

Assessment criteria, excellent (5)

The student is able to solve problems using applicable new technologies in their field and shows knowledge and understanding of new technologies' impact on the business environment. The student has completed both the exam and gradeable course assignment.

Toteutuksen arviointikriteerit, hyvä (3-4)

The student is able to describe the course topics (different new technologies) and give examples of how they're used and how they enable new business opportunities. The student has completed both the exam and gradeable course assignment.

Assessment criteria, satisfactory (1)

The student is able to demonstrate their knowledge on course topics but with some topics lacking in depth and/or understanding. The student has completed both the exam and gradeable course assignment.

en
Enrollment

01.08.2022 - 30.09.2022

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

5 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • English
Degree programmes
  • Bachelor's Degree in Sports and Leisure Management
  • Bachelor’s Degree in International Business
  • Bachelor’s Degree in Tourism
  • Bachelor's Degree in Esports Business
Teachers
  • Jani Vattula
Groups
  • ATA20S
    ATA20S
  • ASL20S
    ASL20S
  • LBE20S
    LBE20S
  • LBI20S
    LBI20S

Objective

The aim of the course is to introduce the student to new technologies, business opportunities created by them and to learn the terminology and history of new technologies. The student is able to apply new technologies in his / her field of study and to recognize their special features. Students will get an overview of the current state of technology and future opportunities.

Content

• Impact of digitalization
• Smart phones and mobile apps
• Cloud Services and Big Data
• Internet of Things (IoT)
• Virtual Reality (VR), Augmented Reality (AR)
• Artificial intelligence and machine learning
• Blockchain

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The student is able to critically analyse use cases for new technologies and develop creative new business ideas. The innovation project has been developed with care and is backed by research, showcasing a creative use of new technology. The student has participated actively in the course workshop lectures.

Assessment criteria, good (3)

The student understands the working principles of different new technologies and the changes they have caused in the business world and our social environment. The innovation project is based on already existing development and has been reasonably justified. The student has participated in the course workshop lectures.

Assessment criteria, satisfactory (1)

The student is able to explain different new technologies as a concept and to find existing use cases for them. The innovation project is a report of an existing technology concept. The student has occasionally participated in the course workshop lectures.