Introduction to Game ProductionLaajuus (3 cr)
Course unit code: TTAE009
General information
- Credits
- 3 cr
Objective
- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban
Content
Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game
Assessment criteria, excellent (5)
The students are proficient in the various stages of game software production and can apply their knowledge to practical tasks. They are able to work responsibly and diligently and apply KAMK game production procedures.
Assessment criteria, good (3)
The students are familiar with the various stages of game software production. They are able to apply KAMK game production procedures.
Assessment criteria, satisfactory (1)
The students are able to perceive the various stages of game software production. They know KAMK game production procedures.
Further information
The course may use 10 Polkua web course "Pelituotannon perusteet"