Game Design Research and WorkshopLaajuus (3 cr)
Code: TT00BF58
Credits
3 op
Objective
The students are able to actively seek information about gaming research and game design methods and to form their own perceptions. They are able to conduct surveys and development projects related to their own field. The students will deepen their information retrieval skills and knowledge of modern methods of acquiring, using, and applying information and evaluating and presenting results. The students will be able to use new game design methods in a workshop. The students will understand the issues related to the field and the interfaces of different disciplines and can examine them critically.
Content
Game research in Finland and around the world
Creative game design methods
User-centered game design
Usability design
Game design case: innovation and ideas based on existing knowledge and needs as a project or as an assignment
Survey or development project
Workshop, presentations
Assessment criteria, excellent (5)
The students use knowledgeable and versatile concepts of game research and game design. They are able to analyze, compare, combine and choose information and present combined information. The students are able to critically analyze and evaluate completed studies and to actively participate in the project or commission.
The students are able to analyze, reflect and evaluate their own competence critically. They are able to work independently, responsibly and with initiative. The students are able to work as group members, promoting and developing the group's activities to achieve a common goal.
Assessment criteria, good (3)
The students use the concepts of game research and game design consistently. They are able to describe and justify their choices. The students are able to analyze a completed piece of research and to work on a project or assignment. The students are able to analyze their own competence. The students are able to work independently and responsibly. They are able to work as group members to achieve a common goal.
Assessment criteria, satisfactory (1)
The students can use the concepts of game research and game design related to the course appropriately. The students are able to summarize a piece of research and to work in a project or on a commission under supervision. They are able to evaluate their own competence. The students are able to work as members of a group taking responsibility for their own activities.
Further information
Materials e.g.The international journal of computer game research, The Game Research Yearbook
The course or part of it, such as workshops or presentations, can be implemented in cooperation with universities abroad. The course can be completed as work in a project
Online teaching at least 1 cr
1 RDI point
Enrollment
30.12.2024 - 26.01.2025
Timing
01.01.2025 - 31.07.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Janne Remes
Groups
-
TTK22SPTTK22SP
Objective
The students are able to actively seek information about gaming research and game design methods and to form their own perceptions. They are able to conduct surveys and development projects related to their own field. The students will deepen their information retrieval skills and knowledge of modern methods of acquiring, using, and applying information and evaluating and presenting results. The students will be able to use new game design methods in a workshop. The students will understand the issues related to the field and the interfaces of different disciplines and can examine them critically.
Content
Game research in Finland and around the world
Creative game design methods
User-centered game design
Usability design
Game design case: innovation and ideas based on existing knowledge and needs as a project or as an assignment
Survey or development project
Workshop, presentations
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students use knowledgeable and versatile concepts of game research and game design. They are able to analyze, compare, combine and choose information and present combined information. The students are able to critically analyze and evaluate completed studies and to actively participate in the project or commission.
The students are able to analyze, reflect and evaluate their own competence critically. They are able to work independently, responsibly and with initiative. The students are able to work as group members, promoting and developing the group's activities to achieve a common goal.
Assessment criteria, good (3)
The students use the concepts of game research and game design consistently. They are able to describe and justify their choices. The students are able to analyze a completed piece of research and to work on a project or assignment. The students are able to analyze their own competence. The students are able to work independently and responsibly. They are able to work as group members to achieve a common goal.
Assessment criteria, satisfactory (1)
The students can use the concepts of game research and game design related to the course appropriately. The students are able to summarize a piece of research and to work in a project or on a commission under supervision. They are able to evaluate their own competence. The students are able to work as members of a group taking responsibility for their own activities.
Further information
Materials e.g.The international journal of computer game research, The Game Research Yearbook
The course or part of it, such as workshops or presentations, can be implemented in cooperation with universities abroad. The course can be completed as work in a project
Online teaching at least 1 cr
1 RDI point
Enrollment
17.04.2023 - 30.04.2023
Timing
03.09.2023 - 21.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Teachers
- Janne Remes
Groups
-
VAPVAL2023VAPVAL2023
Objective
The students are able to actively seek information about gaming research and game design methods and to form their own perceptions. They are able to conduct surveys and development projects related to their own field. The students will deepen their information retrieval skills and knowledge of modern methods of acquiring, using, and applying information and evaluating and presenting results. The students will be able to use new game design methods in a workshop. The students will understand the issues related to the field and the interfaces of different disciplines and can examine them critically.
Content
Game research in Finland and around the world
Creative game design methods
User-centered game design
Usability design
Game design case: innovation and ideas based on existing knowledge and needs as a project or as an assignment
Survey or development project
Workshop, presentations
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students use knowledgeable and versatile concepts of game research and game design. They are able to analyze, compare, combine and choose information and present combined information. The students are able to critically analyze and evaluate completed studies and to actively participate in the project or commission.
The students are able to analyze, reflect and evaluate their own competence critically. They are able to work independently, responsibly and with initiative. The students are able to work as group members, promoting and developing the group's activities to achieve a common goal.
Assessment criteria, good (3)
The students use the concepts of game research and game design consistently. They are able to describe and justify their choices. The students are able to analyze a completed piece of research and to work on a project or assignment. The students are able to analyze their own competence. The students are able to work independently and responsibly. They are able to work as group members to achieve a common goal.
Assessment criteria, satisfactory (1)
The students can use the concepts of game research and game design related to the course appropriately. The students are able to summarize a piece of research and to work in a project or on a commission under supervision. They are able to evaluate their own competence. The students are able to work as members of a group taking responsibility for their own activities.
Further information
Materials e.g.The international journal of computer game research, The Game Research Yearbook
The course or part of it, such as workshops or presentations, can be implemented in cooperation with universities abroad. The course can be completed as work in a project
Online teaching at least 1 cr
1 RDI point
Enrollment
11.04.2022 - 24.04.2022
Timing
05.09.2022 - 21.12.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- Finnish
Teachers
- Janne Remes
- Tanja Korhonen
Groups
-
VAPVAL2022VAPVAL2022
Objective
The students are able to actively seek information about gaming research and game design methods and to form their own perceptions. They are able to conduct surveys and development projects related to their own field. The students will deepen their information retrieval skills and knowledge of modern methods of acquiring, using, and applying information and evaluating and presenting results. The students will be able to use new game design methods in a workshop. The students will understand the issues related to the field and the interfaces of different disciplines and can examine them critically.
Content
Game research in Finland and around the world
Creative game design methods
User-centered game design
Usability design
Game design case: innovation and ideas based on existing knowledge and needs as a project or as an assignment
Survey or development project
Workshop, presentations
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students use knowledgeable and versatile concepts of game research and game design. They are able to analyze, compare, combine and choose information and present combined information. The students are able to critically analyze and evaluate completed studies and to actively participate in the project or commission.
The students are able to analyze, reflect and evaluate their own competence critically. They are able to work independently, responsibly and with initiative. The students are able to work as group members, promoting and developing the group's activities to achieve a common goal.
Assessment criteria, good (3)
The students use the concepts of game research and game design consistently. They are able to describe and justify their choices. The students are able to analyze a completed piece of research and to work on a project or assignment. The students are able to analyze their own competence. The students are able to work independently and responsibly. They are able to work as group members to achieve a common goal.
Assessment criteria, satisfactory (1)
The students can use the concepts of game research and game design related to the course appropriately. The students are able to summarize a piece of research and to work in a project or on a commission under supervision. They are able to evaluate their own competence. The students are able to work as members of a group taking responsibility for their own activities.
Further information
Materials e.g.The international journal of computer game research, The Game Research Yearbook
The course or part of it, such as workshops or presentations, can be implemented in cooperation with universities abroad. The course can be completed as work in a project
Online teaching at least 1 cr
1 RDI point