Game Design ILaajuus (3 cr)
Code: KTVP011
Credits
3 op
Objective
- Student learns advanced game mechanic techniques
- Student learns to analyze game mechanics
- Student learns to design User Interfaces
- Student learns to design lisenced and/or customer products
- Student gets further tutoring for writing documents
Content
Students orientate towards the game mechanics side of game design. The course is structured to support their own game productions. The contents of the course is dependent of the games the students have.
Assessment criteria, approved/failed
Students understand the game concept and can make an appropriate and functional game design document, participation 80%, Pass / Fail
Enrollment
02.07.2025 - 31.07.2025
Timing
01.08.2025 - 26.10.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Teaching languages
- Finnish
Teachers
- Joonas Muhonen
Objective
- Student learns advanced game mechanic techniques
- Student learns to analyze game mechanics
- Student learns to design User Interfaces
- Student learns to design lisenced and/or customer products
- Student gets further tutoring for writing documents
Content
Students orientate towards the game mechanics side of game design. The course is structured to support their own game productions. The contents of the course is dependent of the games the students have.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Students understand the game concept and can make an appropriate and functional game design document, participation 80%, Pass / Fail
Prerequisites
- Basics of Game Production
- Basics of Game Design
Enrollment
19.08.2024 - 22.09.2024
Timing
01.08.2024 - 31.12.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Joonas Muhonen
Groups
-
VAPVAL2024VAPVAL2024
Objective
- Student learns advanced game mechanic techniques
- Student learns to analyze game mechanics
- Student learns to design User Interfaces
- Student learns to design lisenced and/or customer products
- Student gets further tutoring for writing documents
Content
Students orientate towards the game mechanics side of game design. The course is structured to support their own game productions. The contents of the course is dependent of the games the students have.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Students understand the game concept and can make an appropriate and functional game design document, participation 80%, Pass / Fail
Prerequisites
- Basics of Game Production
- Basics of Game Design
Enrollment
17.04.2023 - 30.04.2023
Timing
02.09.2023 - 29.10.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- English
Teachers
- Joonas Muhonen
Groups
-
VAPVAL2023VAPVAL2023
Objective
- Student learns advanced game mechanic techniques
- Student learns to analyze game mechanics
- Student learns to design User Interfaces
- Student learns to design lisenced and/or customer products
- Student gets further tutoring for writing documents
Content
Students orientate towards the game mechanics side of game design. The course is structured to support their own game productions. The contents of the course is dependent of the games the students have.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Students understand the game concept and can make an appropriate and functional game design document, participation 80%, Pass / Fail
Prerequisites
- Basics of Game Production
- Basics of Game Design
Enrollment
11.04.2022 - 24.04.2022
Timing
05.09.2022 - 28.10.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- Finnish
Teachers
- Joonas Muhonen
Groups
-
VAPVAL2022VAPVAL2022
Objective
- Student learns advanced game mechanic techniques
- Student learns to analyze game mechanics
- Student learns to design User Interfaces
- Student learns to design lisenced and/or customer products
- Student gets further tutoring for writing documents
Content
Students orientate towards the game mechanics side of game design. The course is structured to support their own game productions. The contents of the course is dependent of the games the students have.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Students understand the game concept and can make an appropriate and functional game design document, participation 80%, Pass / Fail
Prerequisites
- Basics of Game Production
- Basics of Game Design
Enrollment
12.04.2021 - 30.09.2021
Timing
25.10.2021 - 20.03.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Business
Teaching languages
- Finnish
Teachers
- Joonas Muhonen
Groups
-
VAPVAL2022VAPVAL2022
Objective
- Student learns advanced game mechanic techniques
- Student learns to analyze game mechanics
- Student learns to design User Interfaces
- Student learns to design lisenced and/or customer products
- Student gets further tutoring for writing documents
Content
Students orientate towards the game mechanics side of game design. The course is structured to support their own game productions. The contents of the course is dependent of the games the students have.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Students understand the game concept and can make an appropriate and functional game design document, participation 80%, Pass / Fail
Prerequisites
- Basics of Game Production
- Basics of Game Design