Introduction to Game ProductionLaajuus (3 cr)
Code: TTAE009
Credits
3 op
Objective
- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban
Content
Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game
Assessment criteria, excellent (5)
The students are proficient in the various stages of game software production and can apply their knowledge to practical tasks. They are able to work responsibly and diligently and apply KAMK game production procedures.
Assessment criteria, good (3)
The students are familiar with the various stages of game software production. They are able to apply KAMK game production procedures.
Assessment criteria, satisfactory (1)
The students are able to perceive the various stages of game software production. They know KAMK game production procedures.
Further information
The course may use 10 Polkua web course "Pelituotannon perusteet"
Enrollment
02.07.2025 - 31.07.2025
Timing
01.08.2025 - 26.10.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Janne Remes
Groups
-
TTV24SPTTV24SP
Objective
- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban
Content
Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are proficient in the various stages of game software production and can apply their knowledge to practical tasks. They are able to work responsibly and diligently and apply KAMK game production procedures.
Assessment criteria, good (3)
The students are familiar with the various stages of game software production. They are able to apply KAMK game production procedures.
Assessment criteria, satisfactory (1)
The students are able to perceive the various stages of game software production. They know KAMK game production procedures.
Further information
The course may use 10 Polkua web course "Pelituotannon perusteet"
Enrollment
19.08.2024 - 22.09.2024
Timing
01.08.2024 - 27.10.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Janne Remes
Groups
-
TTV23SPTTV23SP
Objective
- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban
Content
Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are proficient in the various stages of game software production and can apply their knowledge to practical tasks. They are able to work responsibly and diligently and apply KAMK game production procedures.
Assessment criteria, good (3)
The students are familiar with the various stages of game software production. They are able to apply KAMK game production procedures.
Assessment criteria, satisfactory (1)
The students are able to perceive the various stages of game software production. They know KAMK game production procedures.
Further information
The course may use 10 Polkua web course "Pelituotannon perusteet"
Enrollment
01.08.2023 - 30.09.2023
Timing
01.08.2023 - 29.10.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Janne Remes
Groups
-
TTV22SPTTV22SP
Objective
- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban
Content
Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are proficient in the various stages of game software production and can apply their knowledge to practical tasks. They are able to work responsibly and diligently and apply KAMK game production procedures.
Assessment criteria, good (3)
The students are familiar with the various stages of game software production. They are able to apply KAMK game production procedures.
Assessment criteria, satisfactory (1)
The students are able to perceive the various stages of game software production. They know KAMK game production procedures.
Further information
The course may use 10 Polkua web course "Pelituotannon perusteet"
Enrollment
01.08.2022 - 30.09.2022
Timing
01.08.2022 - 30.10.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Information and Communication Technology
Teachers
- Janne Remes
Groups
-
TTV21SPTTV21SP
Objective
- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban
Content
Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are proficient in the various stages of game software production and can apply their knowledge to practical tasks. They are able to work responsibly and diligently and apply KAMK game production procedures.
Assessment criteria, good (3)
The students are familiar with the various stages of game software production. They are able to apply KAMK game production procedures.
Assessment criteria, satisfactory (1)
The students are able to perceive the various stages of game software production. They know KAMK game production procedures.
Further information
The course may use 10 Polkua web course "Pelituotannon perusteet"