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Introduction to Game ProductionLaajuus (3 cr)

Code: TTAE009

Credits

3 op

Objective

- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban

Content

Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game

Assessment criteria, excellent (5)

The students are proficient in the various stages of game software production and can apply their knowledge to practical tasks. They are able to work responsibly and diligently and apply KAMK game production procedures.

Assessment criteria, good (3)

The students are familiar with the various stages of game software production. They are able to apply KAMK game production procedures.

Assessment criteria, satisfactory (1)

The students are able to perceive the various stages of game software production. They know KAMK game production procedures.

Further information

The course may use 10 Polkua web course "Pelituotannon perusteet"

en
Enrollment

02.07.2025 - 31.07.2025

Timing

01.08.2025 - 26.10.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Janne Remes
Groups
  • TTV24SP
    TTV24SP

Objective

- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban

Content

Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are proficient in the various stages of game software production and can apply their knowledge to practical tasks. They are able to work responsibly and diligently and apply KAMK game production procedures.

Assessment criteria, good (3)

The students are familiar with the various stages of game software production. They are able to apply KAMK game production procedures.

Assessment criteria, satisfactory (1)

The students are able to perceive the various stages of game software production. They know KAMK game production procedures.

Further information

The course may use 10 Polkua web course "Pelituotannon perusteet"

en
Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 27.10.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Janne Remes
Groups
  • TTV23SP
    TTV23SP

Objective

- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban

Content

Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are proficient in the various stages of game software production and can apply their knowledge to practical tasks. They are able to work responsibly and diligently and apply KAMK game production procedures.

Assessment criteria, good (3)

The students are familiar with the various stages of game software production. They are able to apply KAMK game production procedures.

Assessment criteria, satisfactory (1)

The students are able to perceive the various stages of game software production. They know KAMK game production procedures.

Further information

The course may use 10 Polkua web course "Pelituotannon perusteet"

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 29.10.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Janne Remes
Groups
  • TTV22SP
    TTV22SP

Objective

- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban

Content

Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are proficient in the various stages of game software production and can apply their knowledge to practical tasks. They are able to work responsibly and diligently and apply KAMK game production procedures.

Assessment criteria, good (3)

The students are familiar with the various stages of game software production. They are able to apply KAMK game production procedures.

Assessment criteria, satisfactory (1)

The students are able to perceive the various stages of game software production. They know KAMK game production procedures.

Further information

The course may use 10 Polkua web course "Pelituotannon perusteet"

en
Enrollment

01.08.2022 - 30.09.2022

Timing

01.08.2022 - 30.10.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Janne Remes
Groups
  • TTV21SP
    TTV21SP

Objective

- Student understands the role and game description of a game producer
- Student understands the timeline and milestones of a game production
- Student learns the basics of prototyping
- Student know the principles of project management methods:
- Scrum
- Kanban
- Scrumban

Content

Introduction to the role and job description of a game producer
Introduction of the timeline of game development (pre-production, production,post-production, etc.)
Project management methods
- How and why they are used
- How do they differ
Basics of prototyping (why and how)
- Assignment: Board Game

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are proficient in the various stages of game software production and can apply their knowledge to practical tasks. They are able to work responsibly and diligently and apply KAMK game production procedures.

Assessment criteria, good (3)

The students are familiar with the various stages of game software production. They are able to apply KAMK game production procedures.

Assessment criteria, satisfactory (1)

The students are able to perceive the various stages of game software production. They know KAMK game production procedures.

Further information

The course may use 10 Polkua web course "Pelituotannon perusteet"