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Game technology project 3Laajuus (6 cr)

Code: TT00CG45

Credits

6 op

Teaching language

  • Finnish

Objective

The student knows how to work with customers.

Content

The students further develop the game engine made in the Game Technology Project 2 course and help the game development team in developing the game. Alternatively, the student can complete an assignment related to game technology.

Assessment criteria, excellent (5)

Flawless program exceeding requirements, adhering to excellent coding practices.
Project timeline and plan are fully controlled, and the team responds quickly to changes.
Seamless collaboration, active participation, and constructive problem-solving.

Assessment criteria, good (3)

Program meets requirements, and code is clean and well-documented.
Project progresses as planned, and team communication and risk management are good.
Team works together, participation is good, and problems are addressed reasonably quickly.

Assessment criteria, satisfactory (1)

Program does not fully meet requirements, and there are deficiencies in code and documentation.
Project progress is not on schedule, and communication, as well as risk management, is lacking.
Challenges in team collaboration, inadequate participation, and slow or unconstructive response to problems.

Assessment criteria, approved/failed

The students will fail the course if they do not participate actively in the work of the team.

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Enrollment

02.07.2025 - 31.07.2025

Timing

01.08.2025 - 31.12.2025

Number of ECTS credits allocated

6 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Information and Communication Technology
Teachers
  • Niko Kinnunen
  • Mikko Romppainen
Groups
  • TTV23SP
    TTV23SP

Objective

The student knows how to work with customers.

Content

The students further develop the game engine made in the Game Technology Project 2 course and help the game development team in developing the game. Alternatively, the student can complete an assignment related to game technology.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Flawless program exceeding requirements, adhering to excellent coding practices.
Project timeline and plan are fully controlled, and the team responds quickly to changes.
Seamless collaboration, active participation, and constructive problem-solving.

Assessment criteria, good (3)

Program meets requirements, and code is clean and well-documented.
Project progresses as planned, and team communication and risk management are good.
Team works together, participation is good, and problems are addressed reasonably quickly.

Assessment criteria, satisfactory (1)

Program does not fully meet requirements, and there are deficiencies in code and documentation.
Project progress is not on schedule, and communication, as well as risk management, is lacking.
Challenges in team collaboration, inadequate participation, and slow or unconstructive response to problems.

Assessment criteria, approved/failed

The students will fail the course if they do not participate actively in the work of the team.

Prerequisites

Game technology project 1–2