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INFORMATION AND COMMUNICATION TECHNOLOGY DEGREE GAME TECHNOLOGY (2025): TTV25SP

Code: TTV25SP

Degree:
Bachelor of Engineering

Degree title:
Bachelor of Engineering (AMK)

Credits:
240 ects

Duration:
4 years (240 cr)

Start semester:
Autumn 2025

Teaching language:
Finnish

Descriptions

The degrees lead to a university of applied sciences Bachelor’s degree in Engineering allowing graduates to use the title Engineer (UAS). The studies are worth 210 credits and take approx.4 years to complete.

GAME TECHNOLOGY
In the Game Technology major students will specialise in software design and the main focus of the studies lies in programming 3D real-time graphics, game engines, and embedded systems. Studying is mainly project-oriented. In project studies the students will carry out game projects based on the needs of working or the students’ own interests.

Further information

Peliteknologian koulutuksesta valmistuu ohjelmistoalan asiantuntijoita, jotka osaavat soveltaa osaamistaan pelialan lisäksi monilla muillakin teollisuuden aloilla. Opiskelijat saavat koulutuksessa valmiudet alan asiantuntijatehtäviin sekä yrittäjyyteen.

Show study timings by semester, study year or period

Code Name Credits (cr) 2025-2026 2026-2027 2027-2028 2028-2029 Autumn 2025 Spring 2026 Autumn 2026 Spring 2027 Autumn 2027 Spring 2028 Autumn 2028 Spring 2029 1. / 2025 2. / 2025 3. / 2026 4. / 2026 1. / 2026 2. / 2026 3. / 2027 4. / 2027 1. / 2027 2. / 2027 3. / 2028 4. / 2028 1. / 2028 2. / 2028 3. / 2029 4. / 2029
TTV25SP-1018
OPISKELUVALMIUDET

(Choose all )

6
TT00CM42 Opiskelu ammattikorkeakoulussa ja osaajana kehittyminen 3 1 1 1 0.5 0.5 0.5 0.5 0.5 0.5 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
TT00CM43 Office kunnolla vauhtiin 3 3 3 1.5 1.5
TTV25SP-1019
TYÖELÄMÄN KIELI- JA VIESTINTÄTAIDOT

(Choose all )

14
TT00CN21 Professional Communication 4 4 4 2 2
TT00CN34 English for Working Life 3 3 3 1.5 1.5
TT00CC87 Technical English 4 4 4 2 2
TT00CN35 Swedish at Work 3 3 3 1.5 1.5
TTV25SP-1002
MATEMAATTIS-LUONNONTIETEELLISET OPINNOT

(Choose all )

16
TTV25SP-1003
MATHEMATICS

(Choose all )

10
TTPM007 Algebra 3 3 3 1.5 1.5
TTPM008 Geometry 3 3 3 1.5 1.5
TT00BS42 Differential and Integral Calculus 4 4 4 2 2
TTV25SP-1004
PHYSICS

(Choose all )

6
TTPF006 Physics 1 3 3 3 1.5 1.5
TT00BM00 Physics 2 3 3 3 1.5 1.5
TTV25SP-1005
PROGRAMMING

(Choose all )

9
TTAO006 An Introduction to Programming 3 3 3 3
TTAO007 Object Oriented Programming 3 3 3 1.5 1.5
TTAE007 Software Development Process, Version Management and Testing 3 3 3 1.5 1.5
TTV25SP-1006
INTELLIGENT SYSTEMS

(Choose all )

32
TT00BL28 Technology project 1 5 5 5 2.5 2.5
TT00BM02 Digital Engineering 3 3 3 1.5 1.5
TT00BB42 Digital Technology, Laboratory 2 2 2 1 1
TT00BM03 Project studies 1 5 5 5 2.5 2.5
TT00BM04 Microcontroller Technology 5 5 5 2.5 2.5
TT00BB45 Analogical Electronics, Basics 2 2 2 1 1
TT00BB46 C++ Programming 4 4 4 2 2
YY00BD89 Business Basics 3 3 3 1.5 1.5
TT00CE20 Järjestelmä- ja käyttöliittymäsuunnittelu 3 3 3 1.5 1.5
TTV25SP-1007
GAME ENGINES

(Choose all )

26
TT00BT69 C++ ohjelmointi 2 2 2 2 1 1
TTAE009 Introduction to Game Production 3 3 3 3
TTAE008 Introduction to Game Engine Programming 3 3 3 3
TTAN011 Graphics Engine Programming 3 3 3 3
TTAN013 Programming Mobile Games 3 3 3 1.5 1.5
TTAN014 Data Structures and Algorithms 3 3 3 3
TT00BB52 Databases Basics and Database Programming 3 3 3 1.5 1.5
TT00CG43 Game technology project 1 6 6 6 3 3
TTV25SP-1008
GAME TECHNOLOGY EXPERTISE

(Choose all )

27
TTAN012 Programming Real Time Graphics 3 3 3 1.5 1.5
TTAP013 Game Programming 3 3 3 1.5 1.5
TTAP012 Artificial Intelligence in Games 3 3 3 1.5 1.5
TT00CE21 Mathematics and physics for game programmers 5 5 5 2.5 2.5
TT00CE22 Applying mathematics and physics for game engines 3 3 3 1.5 1.5
TT00CG44 Game technology project 2 10 10 10 5 5
TTV25SP-1009
APPLICATIONS IN GAME TECHNOLOGY

(Choose all )

35
TTVG002 Serious Game Technologies and Applications 3 3 3 3
TTAW004 Network Game Programming 3 3 3 1.5 1.5
TT00CE23 User Interface Programming with Qt 3 3 3 1.5 1.5
TT00CE24 Simulaattoritekniikat ja -sovellukset 5 5 5 2.5 2.5
TT00CE26 Python Programming 3 3 3 1.5 1.5
TT00CE27 Koneoppimisen perusteet 3 3 3 1.5 1.5
TT00CE35 Linux Programming 3 3 3 1.5 1.5
TT00CG45 Game technology project 3 6 6 6 3 3
TT00CT36 Peliteknologian projekti 4 6 6 6 3 3
TTV25SP-1010
VAIHTOEHTOISET AMMATTIOPINNOT

(Choose one )

10
TTV25SP-1011
PELITEKNOLOGIAN SYVENTÄVÄT OPINNOT

(Choose ects: 10)

10
TT00CB38 Game Technology I 5 5 5 2.5 2.5
TT00CB39 Game Technology II 5 5 5 2.5 2.5
TT00CB40 Game Technology III 5 5 5 2.5 2.5
TTV25SP-1012
ÄLYKKÄÄT JÄRJESTELMÄT

(Choose ects: 10)

10
TT00BZ68 Embedded Python Programming - H2C 5
TT00BW60 Web application development 5
TT00CB44 Linux OS 5
TTV25SP-1013
ARTIFICIAL INTELLIGENCE AND DATA ANALYSIS

(Choose ects: 10)

10
TT00BR26 Advanced online course 1 3
TT00BR27 Advanced online course 2 3
TT00BR28 Advanced online course 3 3
TT00BR29 Advanced online course 4 3
TT00BS18 Advanced online course 5 3
TTV25SP-1015
FREE-CHOICE STUDIES

(Choose ects: 15)

15
TT00BE12 Game Culture 3
KTVP011 Game Design I 3
KTVP014 Game Design II 3
KTVP012 Level Design 3
TT00BF58 Game Design Research and Workshop 3
KTVP024 Analytical Game Design 3
TT00CE33 New technologies and smart solutions 3
TT00BW54 ICT summer project I 5
TT00BW56 ICT summer project II 5
TT00BW57 ICT summer project III 5
TYW137 Developing a Commercial Game Application I 10
KTWT228 Developing a Commercial Game Application 15
TT00BD83 International Game Development Studies 1 15
TT00CD96 Elements of Supercomputing 1
LT00BS01 Elements of AI 2
TTV25SP-1016
PRACTICAL TRAINING

(Choose all )

30
TTHH001 Practical Training 30 30 30 15 15
TTV25SP-1020
TYÖELÄMÄN TUTKIMUS- JA KEHITTÄMISTAIDOT

(Choose all )

20
TT00CM44 Research and development methods 5 5 5 2.5 2.5
TT00CS51 Opinnäytetyö 15
Total 240 61 61 63 30 30.5 30.5 30.5 30.5 33.5 29.5 30 0 16.8 13.8 15.3 15.3 18.3 12.3 15.3 15.3 18.3 15.3 14.8 14.8 15 15 0 0

Due to the timing of optional and elective courses, credit accumulation per semester / academic year may vary.

TTV17SP_2017_kompetenssit

1.Matemaattis-luonnontieteellinen osaaminen

-kykenee loogis?matemaattiseen ajatteluun
-osaa soveltaa matemaattisia periaatteita, menetelmiä ja työkaluja sekä fysiikan lainalaisuuksia teknisessä ongelmanratkaisussa

Artificial Intelligence in Games
Practical Training
2.Laitetekninen osaaminen

-tuntee sähkötekniikan ja elektroniikan perusteet
-tuntee tietokoneen laitearkkitehtuurin ja ydinkomponenttien toimintaperiaatteen
-ymmärtää sulautettujen järjestelmien roolin digitalisaation mahdollistajina

Practical Training
3.Tietoverkko-osaaminen

-ymmärtää IP-pohjaisten tietoverkkojen ja niiden aktiivilaitteiden toiminnan
-osaa toteuttaa ja ylläpitää yksinkertaisia verkkoja
-ymmärtää tietoturvan merkityksen ja tunnistaa keskeiset tietoturvaan liittyvät uhkatekijät

Practical Training
4.Ohjelmistotekninen osaaminen

-ymmärtää ohjelmoinnin logiikan, osaa tulkita ohjelmakoodia ja hyödyntää ohjelmointia ongelmanratkaisussa
-tuntee oliosuunnittelun ja -ohjelmoinnin perusteet
-hallitsee tietokantojen suunnittelun ja toteutuksen perusteet
-ymmärtää käytettävyyden periaatteita ja osaa toteuttaa käyttöliittymiä

An Introduction to Programming
Object Oriented Programming
Software Development Process, Version Management and Testing
Introduction to Game Engine Programming
Graphics Engine Programming
Programming Mobile Games
Data Structures and Algorithms
Databases Basics and Database Programming
Programming Real Time Graphics
Game Programming
Artificial Intelligence in Games
Serious Game Technologies and Applications
Network Game Programming
Developing a Commercial Game Application I
Practical Training
5.ICT-liiketoimintaosaaminen

-tuntee kannattavan liiketoiminnan edellytykset sekä taloudellisen suunnittelun ja ohjauksen tärkeimmät työkalut
-ymmärtää ICT-alan arvotuotantoketjun sekä oman panoksensa merkityksen osana yrityksen toiminnan kannattavuutta

Business Basics
Introduction to Game Production
Developing a Commercial Game Application I
Practical Training
6.ICT-sovellusalan osaaminen

-tuntee oman sovellusalansa teoreettiseen perustan
-osaa etsiä, tarkastella kriittisesti sekä yhdistellä ja soveltaa alansa viimeisintä teknistä tietämystä
-ymmärtää ICT:n ja oman sovellusalansa merkityksen yhteiskunnan ja organisaatioiden kehityksen
mahdollistajana
-osaa hyödyntää alan uusia teknologioita nopeasti ja soveltaa niitä luovasti työelämässä
-huomioi toiminnassaan kestävän kehityksen periaatteet

Software Development Process, Version Management and Testing
Introduction to Game Engine Programming
Graphics Engine Programming
Programming Mobile Games
Programming Real Time Graphics
Game Programming
Artificial Intelligence in Games
Serious Game Technologies and Applications
Network Game Programming
Developing a Commercial Game Application I
Practical Training
Not grouped
Opiskelu ammattikorkeakoulussa ja osaajana kehittyminen
Office kunnolla vauhtiin
Professional Communication
English for Working Life
Technical English
Swedish at Work
Algebra
Geometry
Differential and Integral Calculus
Physics 1
Physics 2
Technology project 1
Digital Engineering
Digital Technology, Laboratory
Project studies 1
Microcontroller Technology
Analogical Electronics, Basics
C++ Programming
Järjestelmä- ja käyttöliittymäsuunnittelu
C++ ohjelmointi 2
Game technology project 1
Mathematics and physics for game programmers
Applying mathematics and physics for game engines
Game technology project 2
User Interface Programming with Qt
Simulaattoritekniikat ja -sovellukset
Python Programming
Koneoppimisen perusteet
Linux Programming
Game technology project 3
Peliteknologian projekti 4
Game Technology I
Game Technology II
Game Technology III
Embedded Python Programming - H2C
Web application development
Linux OS
Advanced online course 1
Advanced online course 2
Advanced online course 3
Advanced online course 4
Advanced online course 5
Game Culture
Game Design I
Game Design II
Level Design
Game Design Research and Workshop
Analytical Game Design
New technologies and smart solutions
ICT summer project I
ICT summer project II
ICT summer project III
Developing a Commercial Game Application
International Game Development Studies 1
Elements of Supercomputing
Elements of AI
Research and development methods
Opinnäytetyö

2022_KAMK_Common competences

Recommendation on competences shared by university of applied sciences degrees.

1.Learning to Learn

The graduating student recognises the strengths and development areas of their competence and learning methods, and they utilise the opportunities communities and digitalisation provide in their learning.

- Assesses and develops their competence and learning methods in different learning environments.
- Is able to acquire, critically assess and appropriately apply the national and
international knowledge base and practices of their field.
- Also takes responsibility for group learning and sharing what has been
learned.

Research and development methods
2.Operating in a Workplace

The graduating student has versatile working life skills and is able to operate in work communities of their field.

- Is able to work constructively in a work community and promotes their own
and their work community’s well-being.
- Is able to act professionally in communication and interaction situations at a
workplace.
- Utilises the opportunities offered by technology and digitalisation in their work.
- Understands the complexity of changing working life and their own resilience in changing working life situations

No attached course units

3.Ethics

The graduating student adheres to the ethical principles and values of their field of profession, taking the principles of equality and non-discrimination into account.

- Is able to take responsibility for their own actions and their consequences
and reflects on them in accordance with the ethical principles and values
of their field.
- Takes others into account and promotes equality and non-discrimination.
- Take into account the realisation of diversity and accessibility in their actions.
- Understands the principles of responsible conduct of research and adheres
to them.
- Is able to influence society based on ethical values.

No attached course units

4.Sustainable Development

The graduating student is familiar with the principles of sustainable development, promotes their implementation and acts responsibly as a professional and a member of society.

- Is able to use information related to their field in finding, implementing and
establishing sustainable solutions and operating models.
- Understands sustainability challenges,
their interdependencies and the various aspects of issues and problems.

No attached course units

5.Internationality and Multiculturalism

The graduating student is able to operate in multicultural and international operating environments and networks.

- Is familiar with the impacts of their cultural background on their activities and
is able to develop operating methods that take multiculturalism into account
in their work community.
- Is able to monitor and utilise the international development of their field in
their work.
- Is able to communicate internationally in their work tasks.

No attached course units

6.Proactive Development

The graduating student is able to develop solutions that anticipate the future of their own field,
applying existing knowledge and research and
development methods.
− Solves problem situations creatively
and reforms operating methods together with others.
− Is able to work in projects in cooperation with actors of different fields.
− Is able to apply existing knowledge in
the field in development and utilises research and development methods.
− Is able to seek customer-oriented, sustainable and economically viable solutions, anticipating the future of their field

Research and development methods
Not grouped
Opiskelu ammattikorkeakoulussa ja osaajana kehittyminen
Office kunnolla vauhtiin
Professional Communication
English for Working Life
Technical English
Swedish at Work
Algebra
Geometry
Differential and Integral Calculus
Physics 1
Physics 2
An Introduction to Programming
Object Oriented Programming
Software Development Process, Version Management and Testing
Technology project 1
Digital Engineering
Digital Technology, Laboratory
Project studies 1
Microcontroller Technology
Analogical Electronics, Basics
C++ Programming
Business Basics
Järjestelmä- ja käyttöliittymäsuunnittelu
C++ ohjelmointi 2
Introduction to Game Production
Introduction to Game Engine Programming
Graphics Engine Programming
Programming Mobile Games
Data Structures and Algorithms
Databases Basics and Database Programming
Game technology project 1
Programming Real Time Graphics
Game Programming
Artificial Intelligence in Games
Mathematics and physics for game programmers
Applying mathematics and physics for game engines
Game technology project 2
Serious Game Technologies and Applications
Network Game Programming
User Interface Programming with Qt
Simulaattoritekniikat ja -sovellukset
Python Programming
Koneoppimisen perusteet
Linux Programming
Game technology project 3
Peliteknologian projekti 4
Game Technology I
Game Technology II
Game Technology III
Embedded Python Programming - H2C
Web application development
Linux OS
Advanced online course 1
Advanced online course 2
Advanced online course 3
Advanced online course 4
Advanced online course 5
Game Culture
Game Design I
Game Design II
Level Design
Game Design Research and Workshop
Analytical Game Design
New technologies and smart solutions
ICT summer project I
ICT summer project II
ICT summer project III
Developing a Commercial Game Application I
Developing a Commercial Game Application
International Game Development Studies 1
Elements of Supercomputing
Elements of AI
Practical Training
Opinnäytetyö

Code Name Credits (cr)
TTV25SP-1018
OPISKELUVALMIUDET

(Choose all)

6
TT00CM42 Opiskelu ammattikorkeakoulussa ja osaajana kehittyminen 3
TT00CM43 Office kunnolla vauhtiin 3
TTV25SP-1019
TYÖELÄMÄN KIELI- JA VIESTINTÄTAIDOT

(Choose all)

14
TT00CN21 Professional Communication 4
TT00CN34 English for Working Life 3
TT00CC87 Technical English 4
TT00CN35 Swedish at Work 3
TTV25SP-1002
MATEMAATTIS-LUONNONTIETEELLISET OPINNOT

(Choose all)

16
TTV25SP-1003
MATHEMATICS

(Choose all)

10
TTPM007 Algebra 3
TTPM008 Geometry 3
TT00BS42 Differential and Integral Calculus 4
TTV25SP-1004
PHYSICS

(Choose all)

6
TTPF006 Physics 1 3
TT00BM00 Physics 2 3
TTV25SP-1005
PROGRAMMING

(Choose all)

9
TTAO006 An Introduction to Programming 3
TTAO007 Object Oriented Programming 3
TTAE007 Software Development Process, Version Management and Testing 3
TTV25SP-1006
INTELLIGENT SYSTEMS

(Choose all)

32
TT00BL28 Technology project 1 5
TT00BM02 Digital Engineering 3
TT00BB42 Digital Technology, Laboratory 2
TT00BM03 Project studies 1 5
TT00BM04 Microcontroller Technology 5
TT00BB45 Analogical Electronics, Basics 2
TT00BB46 C++ Programming 4
YY00BD89 Business Basics 3
TT00CE20 Järjestelmä- ja käyttöliittymäsuunnittelu 3
TTV25SP-1007
GAME ENGINES

(Choose all)

26
TT00BT69 C++ ohjelmointi 2 2
TTAE009 Introduction to Game Production 3
TTAE008 Introduction to Game Engine Programming 3
TTAN011 Graphics Engine Programming 3
TTAN013 Programming Mobile Games 3
TTAN014 Data Structures and Algorithms 3
TT00BB52 Databases Basics and Database Programming 3
TT00CG43 Game technology project 1 6
TTV25SP-1008
GAME TECHNOLOGY EXPERTISE

(Choose all)

27
TTAN012 Programming Real Time Graphics 3
TTAP013 Game Programming 3
TTAP012 Artificial Intelligence in Games 3
TT00CE21 Mathematics and physics for game programmers 5
TT00CE22 Applying mathematics and physics for game engines 3
TT00CG44 Game technology project 2 10
TTV25SP-1009
APPLICATIONS IN GAME TECHNOLOGY

(Choose all)

35
TTVG002 Serious Game Technologies and Applications 3
TTAW004 Network Game Programming 3
TT00CE23 User Interface Programming with Qt 3
TT00CE24 Simulaattoritekniikat ja -sovellukset 5
TT00CE26 Python Programming 3
TT00CE27 Koneoppimisen perusteet 3
TT00CE35 Linux Programming 3
TT00CG45 Game technology project 3 6
TT00CT36 Peliteknologian projekti 4 6
TTV25SP-1010
VAIHTOEHTOISET AMMATTIOPINNOT

(Choose one)

10
TTV25SP-1011
PELITEKNOLOGIAN SYVENTÄVÄT OPINNOT

(Choose ects: 10)

10
TT00CB38 Game Technology I 5
TT00CB39 Game Technology II 5
TT00CB40 Game Technology III 5
TTV25SP-1012
ÄLYKKÄÄT JÄRJESTELMÄT

(Choose ects: 10)

10
TT00BZ68 Embedded Python Programming - H2C 5
TT00BW60 Web application development 5
TT00CB44 Linux OS 5
TTV25SP-1013
ARTIFICIAL INTELLIGENCE AND DATA ANALYSIS

(Choose ects: 10)

10
TT00BR26 Advanced online course 1 3
TT00BR27 Advanced online course 2 3
TT00BR28 Advanced online course 3 3
TT00BR29 Advanced online course 4 3
TT00BS18 Advanced online course 5 3
TTV25SP-1015
FREE-CHOICE STUDIES

(Choose ects: 15)

15
TT00BE12 Game Culture 3
KTVP011 Game Design I 3
KTVP014 Game Design II 3
KTVP012 Level Design 3
TT00BF58 Game Design Research and Workshop 3
KTVP024 Analytical Game Design 3
TT00CE33 New technologies and smart solutions 3
TT00BW54 ICT summer project I 5
TT00BW56 ICT summer project II 5
TT00BW57 ICT summer project III 5
TYW137 Developing a Commercial Game Application I 10
KTWT228 Developing a Commercial Game Application 15
TT00BD83 International Game Development Studies 1 15
TT00CD96 Elements of Supercomputing 1
LT00BS01 Elements of AI 2
TTV25SP-1016
PRACTICAL TRAINING

(Choose all)

30
TTHH001 Practical Training 30
TTV25SP-1020
TYÖELÄMÄN TUTKIMUS- JA KEHITTÄMISTAIDOT

(Choose all)

20
TT00CM44 Research and development methods 5
TT00CS51 Opinnäytetyö 15