Project Studies 1 - 2D GameLaajuus (6 cr)
Code: KTAD041
Credits
6 op
Objective
Students will understand the different stages of game production, being able to produce a game demo with 2D graphics.
Content
Students will form teams, which will develop a 2D game on whatever platform.
Assessment criteria, excellent (5)
The students are able to apply their skills independently and use a variety of information to solve problems. They work as part of a game development team, promoting and developing the work of their group.
Assessment criteria, good (3)
The students are able to select ways of working suitable for a game project based on acquired information and guidelines. They work independently and responsibly in different tasks according to given instructions.
Assessment criteria, satisfactory (1)
The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate game production related techniques and models systematically.
Peer assessment will also be used.
Assessment criteria, approved/failed
Opintosuoritus hylätään, mikäli hän ei osallistu aktiivisesti kehitystiimin toimintaan.
Further information
Changes may apply.
Enrollment
02.12.2022 - 31.01.2023
Timing
20.03.2023 - 31.07.2023
Number of ECTS credits allocated
6 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Antti Junttila
- Vesa Vaihoja
- Kiia Aihkisalo
Groups
-
TTK22SPGRaaheTTK22SPGRaahe
-
TTK22SPTRaaheTTK22SPTRaahe
-
TTK22SPORaaheTTK22SPORaahe
-
TTK22SPRaaheTTK22SPRaahe
Objective
Students will understand the different stages of game production, being able to produce a game demo with 2D graphics.
Content
Students will form teams, which will develop a 2D game on whatever platform.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their skills independently and use a variety of information to solve problems. They work as part of a game development team, promoting and developing the work of their group.
Assessment criteria, good (3)
The students are able to select ways of working suitable for a game project based on acquired information and guidelines. They work independently and responsibly in different tasks according to given instructions.
Assessment criteria, satisfactory (1)
The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate game production related techniques and models systematically.
Peer assessment will also be used.
Assessment criteria, approved/failed
Opintosuoritus hylätään, mikäli hän ei osallistu aktiivisesti kehitystiimin toimintaan.
Prerequisites
Ei esitietovaatimuksia.
Further information
Changes may apply.
Enrollment
02.12.2022 - 19.03.2023
Timing
20.03.2023 - 31.07.2023
Number of ECTS credits allocated
6 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
- Joonas Muhonen
- Tommi Helin
Groups
-
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-
TTK22SPOTTK22SPO
-
TTK22SPGTTK22SPG
Objective
Students will understand the different stages of game production, being able to produce a game demo with 2D graphics.
Content
Students will form teams, which will develop a 2D game on whatever platform.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their skills independently and use a variety of information to solve problems. They work as part of a game development team, promoting and developing the work of their group.
Assessment criteria, good (3)
The students are able to select ways of working suitable for a game project based on acquired information and guidelines. They work independently and responsibly in different tasks according to given instructions.
Assessment criteria, satisfactory (1)
The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate game production related techniques and models systematically.
Peer assessment will also be used.
Assessment criteria, approved/failed
Opintosuoritus hylätään, mikäli hän ei osallistu aktiivisesti kehitystiimin toimintaan.
Prerequisites
Ei esitietovaatimuksia.
Further information
Changes may apply.
Enrollment
19.02.2022 - 20.03.2022
Timing
21.03.2022 - 31.07.2022
Number of ECTS credits allocated
6 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Objective
Students will understand the different stages of game production, being able to produce a game demo with 2D graphics.
Content
Students will form teams, which will develop a 2D game on whatever platform.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their skills independently and use a variety of information to solve problems. They work as part of a game development team, promoting and developing the work of their group.
Assessment criteria, good (3)
The students are able to select ways of working suitable for a game project based on acquired information and guidelines. They work independently and responsibly in different tasks according to given instructions.
Assessment criteria, satisfactory (1)
The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate game production related techniques and models systematically.
Peer assessment will also be used.
Assessment criteria, approved/failed
Opintosuoritus hylätään, mikäli hän ei osallistu aktiivisesti kehitystiimin toimintaan.
Prerequisites
Ei esitietovaatimuksia.
Further information
Changes may apply.
Enrollment
01.12.2021 - 31.01.2022
Timing
21.03.2022 - 31.07.2022
Number of ECTS credits allocated
6 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Niko Kinnunen
- Joonas Muhonen
- Antti Junttila
- Tommi Helin
- Vesa Vaihoja
- Kiia Aihkisalo
Groups
-
TTK21SPTRaaTTK21SPTRaa
-
TTK21SPGTTK21SPG
-
TTK21SPTTK21SP
-
TTK21SPRaaheTTK21SPRaahe
-
TTK21SPTTTK21SPT
-
TTK21SPOTTK21SPO
-
TTK21SPORaaTTK21SPORaa
-
TTK21SPGRaaTTK21SPGRaa
Objective
Students will understand the different stages of game production, being able to produce a game demo with 2D graphics.
Content
Students will form teams, which will develop a 2D game on whatever platform.
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their skills independently and use a variety of information to solve problems. They work as part of a game development team, promoting and developing the work of their group.
Assessment criteria, good (3)
The students are able to select ways of working suitable for a game project based on acquired information and guidelines. They work independently and responsibly in different tasks according to given instructions.
Assessment criteria, satisfactory (1)
The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate game production related techniques and models systematically.
Peer assessment will also be used.
Assessment criteria, approved/failed
Opintosuoritus hylätään, mikäli hän ei osallistu aktiivisesti kehitystiimin toimintaan.
Prerequisites
Ei esitietovaatimuksia.
Further information
Changes may apply.