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Project Studies 1 - 2D GameLaajuus (6 cr)

Code: KTAD041

Credits

6 op

Objective

Students will understand the different stages of game production, being able to produce a game demo with 2D graphics.

Content

Students will form teams, which will develop a 2D game on whatever platform.

Assessment criteria, excellent (5)

The students are able to apply their skills independently and use a variety of information to solve problems. They work as part of a game development team, promoting and developing the work of their group.

Assessment criteria, good (3)

The students are able to select ways of working suitable for a game project based on acquired information and guidelines. They work independently and responsibly in different tasks according to given instructions.

Assessment criteria, satisfactory (1)

The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate game production related techniques and models systematically.

Peer assessment will also be used.

Assessment criteria, approved/failed

Opintosuoritus hylätään, mikäli hän ei osallistu aktiivisesti kehitystiimin toimintaan.

Further information

Changes may apply.

en
Enrollment

02.12.2022 - 31.01.2023

Timing

20.03.2023 - 31.07.2023

Number of ECTS credits allocated

6 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Antti Junttila
  • Vesa Vaihoja
  • Kiia Aihkisalo
Groups
  • TTK22SPGRaahe
    TTK22SPGRaahe
  • TTK22SPTRaahe
    TTK22SPTRaahe
  • TTK22SPORaahe
    TTK22SPORaahe
  • TTK22SPRaahe
    TTK22SPRaahe

Objective

Students will understand the different stages of game production, being able to produce a game demo with 2D graphics.

Content

Students will form teams, which will develop a 2D game on whatever platform.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their skills independently and use a variety of information to solve problems. They work as part of a game development team, promoting and developing the work of their group.

Assessment criteria, good (3)

The students are able to select ways of working suitable for a game project based on acquired information and guidelines. They work independently and responsibly in different tasks according to given instructions.

Assessment criteria, satisfactory (1)

The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate game production related techniques and models systematically.

Peer assessment will also be used.

Assessment criteria, approved/failed

Opintosuoritus hylätään, mikäli hän ei osallistu aktiivisesti kehitystiimin toimintaan.

Prerequisites

Ei esitietovaatimuksia.

Further information

Changes may apply.

en
Enrollment

02.12.2022 - 19.03.2023

Timing

20.03.2023 - 31.07.2023

Number of ECTS credits allocated

6 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
  • Joonas Muhonen
  • Tommi Helin
Groups
  • TTK22SPT
    TTK22SPT
  • TTK22SPO
    TTK22SPO
  • TTK22SPG
    TTK22SPG

Objective

Students will understand the different stages of game production, being able to produce a game demo with 2D graphics.

Content

Students will form teams, which will develop a 2D game on whatever platform.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their skills independently and use a variety of information to solve problems. They work as part of a game development team, promoting and developing the work of their group.

Assessment criteria, good (3)

The students are able to select ways of working suitable for a game project based on acquired information and guidelines. They work independently and responsibly in different tasks according to given instructions.

Assessment criteria, satisfactory (1)

The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate game production related techniques and models systematically.

Peer assessment will also be used.

Assessment criteria, approved/failed

Opintosuoritus hylätään, mikäli hän ei osallistu aktiivisesti kehitystiimin toimintaan.

Prerequisites

Ei esitietovaatimuksia.

Further information

Changes may apply.

en
Enrollment

19.02.2022 - 20.03.2022

Timing

21.03.2022 - 31.07.2022

Number of ECTS credits allocated

6 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology

Objective

Students will understand the different stages of game production, being able to produce a game demo with 2D graphics.

Content

Students will form teams, which will develop a 2D game on whatever platform.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their skills independently and use a variety of information to solve problems. They work as part of a game development team, promoting and developing the work of their group.

Assessment criteria, good (3)

The students are able to select ways of working suitable for a game project based on acquired information and guidelines. They work independently and responsibly in different tasks according to given instructions.

Assessment criteria, satisfactory (1)

The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate game production related techniques and models systematically.

Peer assessment will also be used.

Assessment criteria, approved/failed

Opintosuoritus hylätään, mikäli hän ei osallistu aktiivisesti kehitystiimin toimintaan.

Prerequisites

Ei esitietovaatimuksia.

Further information

Changes may apply.

en
Enrollment

01.12.2021 - 31.01.2022

Timing

21.03.2022 - 31.07.2022

Number of ECTS credits allocated

6 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
  • Joonas Muhonen
  • Antti Junttila
  • Tommi Helin
  • Vesa Vaihoja
  • Kiia Aihkisalo
Groups
  • TTK21SPTRaa
    TTK21SPTRaa
  • TTK21SPG
    TTK21SPG
  • TTK21SP
    TTK21SP
  • TTK21SPRaahe
    TTK21SPRaahe
  • TTK21SPT
    TTK21SPT
  • TTK21SPO
    TTK21SPO
  • TTK21SPORaa
    TTK21SPORaa
  • TTK21SPGRaa
    TTK21SPGRaa

Objective

Students will understand the different stages of game production, being able to produce a game demo with 2D graphics.

Content

Students will form teams, which will develop a 2D game on whatever platform.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

The students are able to apply their skills independently and use a variety of information to solve problems. They work as part of a game development team, promoting and developing the work of their group.

Assessment criteria, good (3)

The students are able to select ways of working suitable for a game project based on acquired information and guidelines. They work independently and responsibly in different tasks according to given instructions.

Assessment criteria, satisfactory (1)

The students know how to work in an appropriate manner under supervision, following given rules and instructions. They use appropriate game production related techniques and models systematically.

Peer assessment will also be used.

Assessment criteria, approved/failed

Opintosuoritus hylätään, mikäli hän ei osallistu aktiivisesti kehitystiimin toimintaan.

Prerequisites

Ei esitietovaatimuksia.

Further information

Changes may apply.