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Project Studies 3 - Developing a 3D GameLaajuus (10 cr)

Code: TT00BL72

Credits

10 op

Objective

In production teams, students will be able to create and make a technically demanding, visually high quality game demo using the newest technology.

Content

Student production teams will create a technically demanding and visually high quality game which will be published in a digital store.

Materials

Changes may apply

Further information

Changes may apply.

en
Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
  • Janne Remes
  • Johanna Puirava
  • Marika Mustalahti
  • Tommi Helin
Groups
  • TTK22SPT
    TTK22SPT
  • TTK22SPO
    TTK22SPO
  • TTK22SPG
    TTK22SPG
  • TTK22SP
    TTK22SP

Objective

In production teams, students will be able to create and make a technically demanding, visually high quality game demo using the newest technology.

Content

Student production teams will create a technically demanding and visually high quality game which will be published in a digital store.

Evaluation scale

0 - 5

Prerequisites

Project Studies 1, Project Studies 2

Further information

Changes may apply.

en
Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Marika Mustalahti
  • Vesa Vaihoja
  • Kiia Aihkisalo
Groups
  • TTK22SPRaahe
    TTK22SPRaahe

Objective

In production teams, students will be able to create and make a technically demanding, visually high quality game demo using the newest technology.

Content

Student production teams will create a technically demanding and visually high quality game which will be published in a digital store.

Teaching methods

Työpajatyöskentely ja kirjalliset tehtävät.

Evaluation scale

0 - 5

Assessment criteria, fail (0)

The course is failed if no assignments are not returned.
The amount of working hours does not correspond the credits.
If the deliveries are low quality, the course can be failed.

Assessment criteria, excellent (5)

All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes. Project stays in time.
The documentation of the project is excellent.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Toteutuksen arviointikriteerit, hyvä (3-4)

All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes.
The documentation of the project is good.
The amount of working hours corresponds the credits.

Assessment criteria, satisfactory (1)

All the assignments are returned.
The documentation of the project is done, but is lacking.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Prerequisites

Project Studies 1, Project Studies 2

Further information

Changes may apply.

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Teachers
  • Antti Junttila
  • Kiia Aihkisalo
  • Vesa Vaihoja
Groups
  • TTK21SPTRaa
    TTK21SPTRaa
  • TTK21SPRaahe
    TTK21SPRaahe
  • TTK21SPORaa
    TTK21SPORaa
  • TTK21SPGRaa
    TTK21SPGRaa

Objective

In production teams, students will be able to create and make a technically demanding, visually high quality game demo using the newest technology.

Content

Student production teams will create a technically demanding and visually high quality game which will be published in a digital store.

Evaluation scale

0 - 5

Prerequisites

Project Studies 1, Project Studies 2

Further information

Changes may apply.

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 31.12.2023

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
  • Joonas Muhonen
  • Mikko Romppainen
  • Janne Remes
  • Tommi Helin
Groups
  • TTK21SPG
    TTK21SPG
  • TTK21SPT
    TTK21SPT
  • TTK21SPO
    TTK21SPO

Objective

In production teams, students will be able to create and make a technically demanding, visually high quality game demo using the newest technology.

Content

Student production teams will create a technically demanding and visually high quality game which will be published in a digital store.

Evaluation scale

0 - 5

Prerequisites

Project Studies 1, Project Studies 2

Further information

Changes may apply.

en
Enrollment

01.08.2022 - 30.09.2022

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Niko Kinnunen
  • Joonas Muhonen
  • Mikko Romppainen
  • Antti Junttila
  • Tommi Helin
  • Vesa Vaihoja
  • Kiia Aihkisalo
Groups
  • TTK20SPO
    TTK20SPO
  • TTK20SPT
    TTK20SPT
  • TTK20SP
    TTK20SP
  • TTK20SPGRaahe
    TTK20SPGRaahe
  • TTK20SPRaahe
    TTK20SPRaahe
  • TTK20SPTRaahe
    TTK20SPTRaahe
  • TTK20SPG
    TTK20SPG
  • TTK20SPORaahe
    TTK20SPORaahe

Objective

In production teams, students will be able to create and make a technically demanding, visually high quality game demo using the newest technology.

Content

Student production teams will create a technically demanding and visually high quality game which will be published in a digital store.

Evaluation scale

0 - 5

Prerequisites

Project Studies 1, Project Studies 2

Further information

Changes may apply.