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Game Analytics and MonetizationLaajuus (3 cr)

Code: TT00BI59

Credits

3 op

Objective

Students will understand the characteristics of game analytics and monetization in free-to-play games and become familiar with different analytics tools and software. Student will also understand basics of user acquisition.

Content

Analytics and metrics in free-to-play games
Monetization in free-to-play games
Player behaviour
User acquisition
Analytics tools and software

Assessment criteria, excellent (5)

Excellent knowledge in proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge in proved by assignments and activity during classes.

Assessment criteria, satisfactory (1)

Average knowledge in proved by assignments and activity during classes.

Assessment criteria, approved/failed

Failed if poor knowledge in proved by assignments and activity during classes.

en
Enrollment

02.07.2025 - 31.07.2025

Timing

01.08.2025 - 31.12.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joonas Muhonen
  • OPE_Tietojenkäsittely OPE_Tietojenkäsittely
Groups
  • TTK24SP
    TTK24SP

Objective

Students will understand the characteristics of game analytics and monetization in free-to-play games and become familiar with different analytics tools and software. Student will also understand basics of user acquisition.

Content

Analytics and metrics in free-to-play games
Monetization in free-to-play games
Player behaviour
User acquisition
Analytics tools and software

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Excellent knowledge in proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge in proved by assignments and activity during classes.

Assessment criteria, satisfactory (1)

Average knowledge in proved by assignments and activity during classes.

Assessment criteria, approved/failed

Failed if poor knowledge in proved by assignments and activity during classes.

en
Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 31.12.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joonas Muhonen
  • OPE_Tietojenkäsittely OPE_Tietojenkäsittely
Groups
  • TTK23SPT
    TTK23SPT

Objective

Students will understand the characteristics of game analytics and monetization in free-to-play games and become familiar with different analytics tools and software. Student will also understand basics of user acquisition.

Content

Analytics and metrics in free-to-play games
Monetization in free-to-play games
Player behaviour
User acquisition
Analytics tools and software

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Excellent knowledge in proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge in proved by assignments and activity during classes.

Assessment criteria, satisfactory (1)

Average knowledge in proved by assignments and activity during classes.

Assessment criteria, approved/failed

Failed if poor knowledge in proved by assignments and activity during classes.

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 15.10.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joonas Muhonen
  • Ope_pelituotanto Ope_pelituotanto
Groups
  • TTK22SPTRaahe
    TTK22SPTRaahe
  • TTK22SPT
    TTK22SPT

Objective

Students will understand the characteristics of game analytics and monetization in free-to-play games and become familiar with different analytics tools and software. Student will also understand basics of user acquisition.

Content

Analytics and metrics in free-to-play games
Monetization in free-to-play games
Player behaviour
User acquisition
Analytics tools and software

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Excellent knowledge in proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge in proved by assignments and activity during classes.

Assessment criteria, satisfactory (1)

Average knowledge in proved by assignments and activity during classes.

Assessment criteria, approved/failed

Failed if poor knowledge in proved by assignments and activity during classes.

en
Enrollment

01.08.2022 - 30.09.2022

Timing

01.08.2022 - 31.12.2022

Number of ECTS credits allocated

3 op

Virtual portion

3 op

Mode of delivery

Distance learning

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Joonas Muhonen
  • Antti Junttila
Groups
  • TTK21SPTRaa
    TTK21SPTRaa
  • TTK21SPRaahe
    TTK21SPRaahe
  • TTK21SPT
    TTK21SPT

Objective

Students will understand the characteristics of game analytics and monetization in free-to-play games and become familiar with different analytics tools and software. Student will also understand basics of user acquisition.

Content

Analytics and metrics in free-to-play games
Monetization in free-to-play games
Player behaviour
User acquisition
Analytics tools and software

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

Excellent knowledge in proved by assignments and activity during classes.

Assessment criteria, good (3)

Good knowledge in proved by assignments and activity during classes.

Assessment criteria, satisfactory (1)

Average knowledge in proved by assignments and activity during classes.

Assessment criteria, approved/failed

Failed if poor knowledge in proved by assignments and activity during classes.