Continuation Course in Programming C++Laajuus (3 cr)
Code: KTVP052
Credits
3 op
Objective
Students will be proficient in the advanced use of C++ and will know how to utilize it in game programming.
Content
STL algorithms, templates, exceptions, multiple inheritance
Assessment criteria, excellent (5)
The students are able to apply their learning to different programming tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use programming methods appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts and methods of C++ programming.
Further information
Kurssin voi suorittaa verkko-opintoina
Enrollment
19.08.2024 - 22.09.2024
Timing
28.10.2024 - 31.12.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Mika Sorsa
Groups
-
TTK23SPOTTK23SPO
Objective
Students will be proficient in the advanced use of C++ and will know how to utilize it in game programming.
Content
STL algorithms, templates, exceptions, multiple inheritance
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different programming tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use programming methods appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts and methods of C++ programming.
Prerequisites
Programming C++
Further information
Kurssin voi suorittaa verkko-opintoina
Enrollment
01.08.2023 - 29.10.2023
Timing
30.10.2023 - 31.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Vesa Vaihoja
Groups
-
TTK22SPORaaheTTK22SPORaahe
Objective
Students will be proficient in the advanced use of C++ and will know how to utilize it in game programming.
Content
STL algorithms, templates, exceptions, multiple inheritance
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different programming tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use programming methods appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts and methods of C++ programming.
Prerequisites
Programming C++
Further information
Kurssin voi suorittaa verkko-opintoina
Enrollment
01.08.2023 - 29.10.2023
Timing
30.10.2023 - 31.12.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- English
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Mika Sorsa
Groups
-
TTK22SPOTTK22SPO
Objective
Students will be proficient in the advanced use of C++ and will know how to utilize it in game programming.
Content
STL algorithms, templates, exceptions, multiple inheritance
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different programming tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use programming methods appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts and methods of C++ programming.
Prerequisites
Programming C++
Further information
Kurssin voi suorittaa verkko-opintoina
Enrollment
01.08.2022 - 30.09.2022
Timing
31.10.2022 - 31.12.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Vesa Vaihoja
Groups
-
TTK21SPRaaheTTK21SPRaahe
-
TTK21SPORaaTTK21SPORaa
Objective
Students will be proficient in the advanced use of C++ and will know how to utilize it in game programming.
Content
STL algorithms, templates, exceptions, multiple inheritance
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different programming tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use programming methods appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts and methods of C++ programming.
Prerequisites
Programming C++
Further information
Kurssin voi suorittaa verkko-opintoina
Enrollment
01.08.2022 - 30.09.2022
Timing
31.10.2022 - 31.12.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Joona Tolonen
Groups
-
TTK21SPOTTK21SPO
Objective
Students will be proficient in the advanced use of C++ and will know how to utilize it in game programming.
Content
STL algorithms, templates, exceptions, multiple inheritance
Evaluation scale
0 - 5
Assessment criteria, excellent (5)
The students are able to apply their learning to different programming tasks in a variety of ways.
Assessment criteria, good (3)
The students are able to use programming methods appropriately.
Assessment criteria, satisfactory (1)
The students know and are proficient in the basic concepts and methods of C++ programming.
Prerequisites
Programming C++
Further information
Kurssin voi suorittaa verkko-opintoina