Basics of 2D Game GraphicsLaajuus (3 cr)
Code: TT00CB37
Credits
3 op
Teaching language
- Finnish
Objective
Introduction to basic principles and tools of 2D game graphics.
Content
Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.
Assessment criteria, approved/failed
Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.
Enrollment
30.12.2024 - 26.01.2025
Timing
01.01.2025 - 16.03.2025
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
-
TTK24SPTTK24SP
Objective
Introduction to basic principles and tools of 2D game graphics.
Content
Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.
Enrollment
01.12.2023 - 31.01.2024
Timing
01.01.2024 - 17.03.2024
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
-
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-
TTK23SPTTTK23SPT
-
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-
TTK23SPTTK23SP
Objective
Introduction to basic principles and tools of 2D game graphics.
Content
Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 31.07.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
-
TTK22SPGRaaheTTK22SPGRaahe
-
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-
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-
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Objective
Introduction to basic principles and tools of 2D game graphics.
Content
Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.
Enrollment
02.12.2022 - 31.01.2023
Timing
01.01.2023 - 19.03.2023
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
-
TTK22SPTTTK22SPT
-
TTK22SPOTTK22SPO
-
TTK22SPGTTK22SPG
Objective
Introduction to basic principles and tools of 2D game graphics.
Content
Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.
Enrollment
02.12.2021 - 31.01.2022
Timing
01.01.2022 - 31.07.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
-
TTK21SPTRaaTTK21SPTRaa
-
TTK21SPRaaheTTK21SPRaahe
-
TTK21SPORaaTTK21SPORaa
-
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Objective
Introduction to basic principles and tools of 2D game graphics.
Content
Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.
Enrollment
01.12.2021 - 31.01.2022
Timing
01.01.2022 - 31.07.2022
Number of ECTS credits allocated
3 op
Mode of delivery
Contact teaching
Unit
Teknologia
Teaching languages
- Finnish
Degree programmes
- Bachelor’s Degree in Business Information Technology
Teachers
- Kiia Aihkisalo
Groups
-
TTK21SPGTTK21SPG
-
TTK21SPTTK21SP
-
TTK21SPTTTK21SPT
-
TTK21SPOTTK21SPO
Objective
Introduction to basic principles and tools of 2D game graphics.
Content
Tools and roles of a computer game artist.
The artist within a company
Photoshop and Illustrator interface and tools
2D game graphics in game engines
Understanding composition, colour, light, shape and texture
History of game graphics and glances to art history.
Evaluation scale
0 - 5
Assessment criteria, approved/failed
Pass = All assignments are returned by the deadline and they are made properly
Fail = Assignments are not returned by the deadline or they are not properly made.