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Game development summer studies 4Laajuus (10 cr)

Code: TT00CG33

Credits

10 op

Objective

Students create in teams or independently portfolio pieces or complete a game.

Content

Creation of a game according to a previously approved project plan or creation of polished portfolio piece.
Game is published in a marketplace or the development team participates in game development competition during the same year.

Assessment criteria, excellent (5)

All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes. Project stays in time.
The documentation of the project is excellent.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, good (3)

All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes.
The documentation of the project is good.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, satisfactory (1)

All the assignments are returned.
The documentation of the project is done, but is lacking.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, approved/failed

The course is failed if no assignments are not returned.
The amount of working hours does not correspond the credits.

en
Enrollment

26.04.2025 - 25.05.2025

Timing

26.05.2025 - 17.08.2025

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Johanna Puirava
  • Marika Mustalahti

Objective

Students create in teams or independently portfolio pieces or complete a game.

Content

Creation of a game according to a previously approved project plan or creation of polished portfolio piece.
Game is published in a marketplace or the development team participates in game development competition during the same year.

Location and time

28.5.2024-14.8.2024
Kajaani University of Applied Sciences, Kajaani and Raahe campus
Remotely

Teaching methods

During the summer students must complete either 5, 10, or 15 credits. Courses are chosen from Game Development SUmmer Studies 1, 2, 3 and 4 as a package regarding the wanted credits amount.

Students can choose from 4 different tracks to compile the desired credit amounts.The tracks are:
- Published Game
- Game Development Competition
- Portfolio
- Rapid Development

There is a chance to work at campus or remotely. There are coaches available for mentoring and help, but there is no teaching. Independency and proactivity is required as well as basic knowledge on programming, graphics, design and/or production. Course language is primarily English.

Exam schedules

No exams, course has other deliverables.

Content scheduling

1 credit is equal to 27 hours of work.
The chosen credit amount is completed during the course.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes. Project stays in time.
The documentation of the project is excellent.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, good (3)

All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes.
The documentation of the project is good.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, satisfactory (1)

All the assignments are returned.
The documentation of the project is done, but is lacking.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, approved/failed

The course is failed if no assignments are not returned.
The amount of working hours does not correspond the credits.

Assessment methods and criteria

The student fulfills the required work hours and returns all required deliverables on time.
In the team variations, the evaluations is also influenced by self- and peer reviews.

Prerequisites

Student has enough knowledge and skills to work as a producer, a designer, a programmer or an artist in a project independently or in a team.

en
Enrollment

22.03.2024 - 30.04.2024

Timing

27.05.2024 - 11.08.2024

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Marika Mustalahti
Groups
  • VAPVAL2024
    VAPVAL2024

Objective

Students create in teams or independently portfolio pieces or complete a game.

Content

Creation of a game according to a previously approved project plan or creation of polished portfolio piece.
Game is published in a marketplace or the development team participates in game development competition during the same year.

Location and time

28.5.2024-14.8.2024
Kajaani University of Applied Sciences, Kajaani and Raahe campus
Remotely

Teaching methods

During the summer students must complete either 5, 10, or 15 credits. Courses are chosen from Game Development SUmmer Studies 1, 2, 3 and 4 as a package regarding the wanted credits amount.

Students can choose from 4 different tracks to compile the desired credit amounts.The tracks are:
- Published Game
- Game Development Competition
- Portfolio
- Rapid Development

There is a chance to work at campus or remotely. There are coaches available for mentoring and help, but there is no teaching. Independency and proactivity is required as well as basic knowledge on programming, graphics, design and/or production. Course language is primarily English.

Exam schedules

No exams, course has other deliverables.

Content scheduling

1 credit is equal to 27 hours of work.
The chosen credit amount is completed during the course.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes. Project stays in time.
The documentation of the project is excellent.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, good (3)

All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes.
The documentation of the project is good.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, satisfactory (1)

All the assignments are returned.
The documentation of the project is done, but is lacking.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, approved/failed

The course is failed if no assignments are not returned.
The amount of working hours does not correspond the credits.

Assessment methods and criteria

The student fulfills the required work hours and returns all required deliverables on time.
In the team variations, the evaluations is also influenced by self- and peer reviews.

Prerequisites

Student has enough knowledge and skills to work as a producer, a designer, a programmer or an artist in a project independently or in a team.

en
Enrollment

17.04.2023 - 30.04.2023

Timing

29.05.2023 - 13.08.2023

Number of ECTS credits allocated

10 op

Mode of delivery

Contact teaching

Unit

Business

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Kiia Aihkisalo
Groups
  • VAPVAL2023
    VAPVAL2023

Objective

Students create in teams or independently portfolio pieces or complete a game.

Content

Creation of a game according to a previously approved project plan or creation of polished portfolio piece.
Game is published in a marketplace or the development team participates in game development competition during the same year.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes. Project stays in time.
The documentation of the project is excellent.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, good (3)

All the assignments are returned in time.
Student has completed the project by the plan they made or can apply it in case of changes.
The documentation of the project is good.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, satisfactory (1)

All the assignments are returned.
The documentation of the project is done, but is lacking.
The amount of working hours corresponds the credits.

Self and peer review is used in grading.

Assessment criteria, approved/failed

The course is failed if no assignments are not returned.
The amount of working hours does not correspond the credits.

Prerequisites

Student has enough knowledge and skills to work as a producer, a designer, a programmer or an artist in a project independently or in a team.