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2D AnimationLaajuus (3 cr)

Code: KTVP030

Credits

3 op

Objective

Students will understand the basic principles of animation and be proficient in creating 2d animation for games.

Content

Animation history
Principles of animation concepts.
Walk, run, hit and jump animations

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

en
Enrollment

02.07.2025 - 31.07.2025

Timing

01.08.2025 - 26.10.2025

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • OPE_Tietojenkäsittely OPE_Tietojenkäsittely
  • Kiia Aihkisalo
Groups
  • TTK24SP
    TTK24SP

Objective

Students will understand the basic principles of animation and be proficient in creating 2d animation for games.

Content

Animation history
Principles of animation concepts.
Walk, run, hit and jump animations

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

2D Character Design

en
Enrollment

19.08.2024 - 22.09.2024

Timing

01.08.2024 - 27.10.2024

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • OPE_Tietojenkäsittely OPE_Tietojenkäsittely
  • Kiia Aihkisalo
Groups
  • TTK23SPG
    TTK23SPG

Objective

Students will understand the basic principles of animation and be proficient in creating 2d animation for games.

Content

Animation history
Principles of animation concepts.
Walk, run, hit and jump animations

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

2D Character Design

en
Enrollment

01.08.2023 - 03.09.2023

Timing

11.09.2023 - 15.09.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • English
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Ope_pelituotanto Ope_pelituotanto
  • Kiia Aihkisalo
Groups
  • TTK22SPG
    TTK22SPG

Objective

Students will understand the basic principles of animation and be proficient in creating 2d animation for games.

Content

Animation history
Principles of animation concepts.
Walk, run, hit and jump animations

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

2D Character Design

en
Enrollment

01.08.2023 - 30.09.2023

Timing

01.08.2023 - 29.10.2023

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Ope_pelituotanto Ope_pelituotanto
  • Kiia Aihkisalo
Groups
  • TTK22SPGRaahe
    TTK22SPGRaahe

Objective

Students will understand the basic principles of animation and be proficient in creating 2d animation for games.

Content

Animation history
Principles of animation concepts.
Walk, run, hit and jump animations

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

2D Character Design

en
Enrollment

01.08.2022 - 30.09.2022

Timing

05.09.2022 - 09.09.2022

Number of ECTS credits allocated

3 op

Mode of delivery

Contact teaching

Unit

Teknologia

Teaching languages
  • Finnish
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Ope_pelituotanto Ope_pelituotanto
  • Kiia Aihkisalo
Groups
  • TTK21SPRaahe
    TTK21SPRaahe
  • TTK21SPGRaa
    TTK21SPGRaa

Objective

Students will understand the basic principles of animation and be proficient in creating 2d animation for games.

Content

Animation history
Principles of animation concepts.
Walk, run, hit and jump animations

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

2D Character Design

en
Enrollment

01.08.2022 - 30.09.2022

Timing

05.09.2022 - 09.09.2022

Number of ECTS credits allocated

3 op

Virtual portion

3 op

Mode of delivery

Distance learning

Unit

Teknologia

Teaching languages
  • English
Degree programmes
  • Bachelor’s Degree in Business Information Technology
Teachers
  • Ope_pelituotanto Ope_pelituotanto
  • Kiia Aihkisalo
Groups
  • TTK21SPG
    TTK21SPG
  • TTK21SPGRaa
    TTK21SPGRaa

Objective

Students will understand the basic principles of animation and be proficient in creating 2d animation for games.

Content

Animation history
Principles of animation concepts.
Walk, run, hit and jump animations

Location and time

5.-9.9.2022 one week intensive

Teaching methods

This course if provided in English and teached remotely.

Evaluation scale

0 - 5

Assessment criteria, excellent (5)

A sound understanding of concepts, excellent assignment work submitted, extraordinary and/or additional work submitted.

Assessment criteria, good (3)

understanding of concepts, all assignments completed to a good standard

Assessment criteria, satisfactory (1)

basic attendance and understanding, assignments submitted.

Prerequisites

2D Character Design