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Game Company Business TemplatesLaajuus (2 cr)

Course unit code: TT00CH25

General information


Credits
2 cr
Teaching language
English

Objective

Create a clear picture for students of various ways to venture into the gaming industry and provide ready "recipes" for initiating different business functions on a practical level.

Content

Realistic overview of the gaming industry and its current situation.
b2c business: how to launch, among others, a publisher, investor, or indie game company.
b2b business: sales channels for outsourcing and productizing the company's/individual expertise.
Applying for public funding: prerequisites and opportunities.

Materials

All learning materials and sources are provided within the course; no additional materials are required.

Assessment criteria, excellent (5)

The student attended all required lectures (75%) and submitted all assignments (100%). Furthermore, the student exhibited exceptional interest in the given topic by presenting novel and unique approaches for establishing a company and identifying a business opportunity.

Assessment criteria, good (3)

The student attended the required lectures (75%) and submitted most of the assignments (80%). Additionally, the student demonstrated extra interest in the topic by proposing new and unique methods for establishing a company and finding a business for it.

Assessment criteria, satisfactory (1)

The student attended the required number of lectures (75%) and completed the necessary assignments (50%).

Further information

The Game Company Templates course is designed for anyone seeking to understand the functioning of game companies (a publisher, investor, b2b or indie game company). It is also beneficial for individuals, including those in the industry, who are exploring ways to establish a game company, either now or in the future.

Accomplishment methods

Lectures
Assignments (individual/group)

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