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Game Company Business Templates (2 op)

Toteutuksen tunnus: TT00CH25-3001

Toteutuksen perustiedot


Ilmoittautumisaika
15.01.2024 - 31.03.2024
Ilmoittautuminen toteutukselle on päättynyt.
Ajoitus
11.03.2024 - 08.04.2024
Toteutus on päättynyt.
Opintopistemäärä
2 op
Lähiosuus
2 op
Toteutustapa
Lähiopetus
Yksikkö
Business
Opetuskielet
englanti
Paikat
6 - 40
Koulutus
Tietojenkäsittelyn koulutus, ICT-alan muuntokoulutus
Opettajat
Klaus Kääriäinen
Ryhmät
VAPVAL2024
VAPVAL2024
Opintojakso
TT00CH25
Toteutukselle TT00CH25-3001 ei löytynyt varauksia!

Arviointiasteikko

0 - 5

Sisällön jaksotus

- Week 1: Realistic overview of the gaming industry and its current situation.
- Week 2: b2c business: how to launch, among others, a publisher, investor, or indie game company.
- Week 3: b2b business: sales channels for outsourcing and productizing the company's/individual expertise.
- Week 4: Applying for public funding: prerequisites and opportunities.
- Week 5: QA / Feedback / Wrapup -session (2 hours) + Final Assignment

Tavoitteet

Create a clear picture for students of various ways to venture into the gaming industry and provide ready "recipes" for initiating different business functions on a practical level.

Suoritustavat

Lectures
Assignments (individual/group)

Sisältö

Realistic overview of the gaming industry and its current situation.
b2c business: how to launch, among others, a publisher, investor, or indie game company.
b2b business: sales channels for outsourcing and productizing the company's/individual expertise.
Applying for public funding: prerequisites and opportunities.

Aika ja paikka

Online Lecture #1 - 11.3. 16:45 - 19:45 (Assignment 1 given for the week 11)
Online Lecture #2 - 18.3. 16:45 - 19:45 (Assignment 2 given for the week 12)
Online Lecture #3 - 25.3. 16:45 - 19:45 (Assignment 3 given for the week 13)
Online Lecture #4 - 2.4. 16:45 - 19:45 (Assignment 4 given for the week 14)
Online Lecture #5 - 8.4. 16:45 - 19:00 (Final Assignment given for the week 15)

Oppimateriaalit

All required course related literature/materials is included in the course materials; no additional materials are needed.

Opetusmenetelmät

Online lectures + group / individual assignments

Toteutuksen valinnaiset suoritustavat

No alternative ways in participating to the course

Opiskelijan ajankäyttö ja kuormitus

The student is expected to attend all online lectures and complete all assignments offline. Offline assignments are estimated to take approximately 4-6 hours per week.

Arviointikriteerit, tyydyttävä (1)

The student attended the required number of lectures (75%) and completed the necessary assignments (50%).

Arviointikriteerit, hyvä (3)

The student attended the required lectures (75%) and submitted most of the assignments (80%). Additionally, the student demonstrated extra interest in the topic by proposing new and unique methods for establishing a company and finding a business for it.

Arviointikriteerit, kiitettävä (5)

The student attended all required lectures (75%) and submitted all assignments (100%). Furthermore, the student exhibited exceptional interest in the given topic by presenting novel and unique approaches for establishing a company and identifying a business opportunity.

Esitietovaatimukset

Prior basic studies or self-learning in game business and/or development are recommended. All prospective attendees will undergo an interview before being accepted into the course.

Lisätiedot

The course is designed for individuals, particularly those interested in establishing their own company, although it is not a requirement. Prior basic studies or self-learning in game business and/or development are recommended. All prospective attendees will undergo an interview (10-15 minutes) before being accepted into the course.

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